Personal Information
Name: Anwar al-Jaboor
Race: Human Gender: Male Height: 6'5" Age: 23
Classes: Thief/Cleric (Al-Kalim) Levels: 2/1 Weight: 191 lbs
XP: 1,250/0 Alignment: True Neutral
Next Level: 2,500/1,500 Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 11
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
Ring of Protection +1 magic adj. -1
DEX Defensive adj. -3
FINAL: 4
Weapon Proficiencies
Dagger
Mace, footman's
Oil flask
Sword, rapier
Non-Weapon Proficiencies
Animal Handling 14
Artistic Proficiency 15
Forage (CRE) 9
Heal 13
Reading/Writing 12
Religion 15
Riding, Land 18
Trail Signs (CRE) 10
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, rapier 20 1 4 1d6+1 1d8+1 P M
Dagger 20 18 1 2 1d4 1d3 P S 2 4 6
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 80% - Able to climb vertical or smooth surfaces.
    Detect noise* 25% - May hear faint noises.
    Find/remove traps* 15% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 20% - Grants the ability to hide in shadows.
    Move silently* 30% - May move without making a sound.
    Open locks* 35% - Skill at opening locks with the proper tools.
    Pick pockets* 20% - Skill at pilfering small items from pockets or purses.
    Read languages* 15% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.
Cleric (Al-Kalim)
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Combat, Time
    Major Spheres of Magic - All, Animal, Elemental, Water, Plant

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +15 +0 80%
Detect noise 15 +0 +0 +10 +0 25%
Find/remove traps 5 +0 +0 +10 +0 15%
Hide in shadows 5 +0 +5 +10 +0 20%
Move silently 10 +0 +5 +15 +0 30%
Open locks 10 +0 +10 +15 +0 35%
Pick pockets 15 +0 +5 +0 +0 20%
Read languages 0 +0 +0 +15 +0 15%
Turning Undead
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory
  • Items Readied
    • Sword, rapier
  • Items Worn
    • Backpack
      • Candle x3
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Torch
      • Wineskin
    • Baldric, bandoleer(leather)
      • Dagger
    • Belt
      • Dagger
    • Belt pouch, large
      • Dagger
    • Breeches
    • Full armor, leather
    • Good cloth cloak
    • Ring of Protection +1
    • Sandals
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x66
    • * Silver Pieces x4
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 41.70 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric (Al-Kalim) 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 45% Maximum Wizard Spell Level: 5th
Spells Memorized
  • Cleric (Al-Kalim)
    • 1st Level
      • Bless
      • Entangle
      • Pass Without Trace

Cleric (Al-Kalim) Spells Granted
Spell Time Range Area of Effect Components
1st Level
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Combine 1 rd Touch Circle of priests V, S
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Know Age 1 0 1 object or creature V, S, M
Know Time 1 0 The caster V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Shillelagh 2 Touch 1 oak club V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/15/2002 12:06 PM


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