| Name |
|
|||||||||||||||
| Class | Ftr2/Clr1 | Race | Human (Ylaruam) | Alignment: | Lawful Good | Deity | Al-Kalim | |||||||||
| Level | 3 | Size | Medium | Age | 23 | Gender | Male | Height | 76" | Weight | 191lbs | Eyes | Brown | Hair | Short, Black | |
| Ability Name | Ability Score | Ability Modifier | Saving Throws | TOTAL | Base Save | Ability Modifier | Magic Modifier | Misc Modifier |
| STR Strength |
14 | +2 | FORTITUDE (Constitution) > |
4 | 2 | 2 | 0 | 0 |
| DEX Dexterity |
17 | +3 | REFLEX (Dexterity) > |
6 | 3 | 3 | 0 | 0 |
| CON Constitution |
14 | +2 | WILL (Wisdom) > |
4 | 2 | 2 | 0 | 0 |
| INT Intelligence |
11 | 0 | BASE ATTACK (Bonus) > |
1 | INITIATIVE (Modifiers) > |
Total 3 |
Dex Modifier 3 |
Misc Modifier 0 |
| WIS Wisdom |
15 | 2 | HP (Hit Points) > |
TOTAL 22 |
SPEED> | 30ft | Armour Check Penalty 0 |
Run x4 |
| CHA Charisma |
12 | +1 | AC Armour Class |
TOTAL 15 |
BASE 10 |
Armour Bonus 2 |
Shield Bonus 0 |
Dex Modifier 3 |
Mod |
Mod |
Mod |
Mod |
Mod |
Mod |
Mod |
Mod |
||
Bonus |
Mod |
|||||||
Bonus |
Bonus |
Penalty |
Failure |
|||||
| Leather | ||||||||
Ability |
Mod |
|||||||||||||||||||
| Extra Turning | You can turn undead four more times per day than is normal. |
| Scribe Scroll | You can create scrolls from which you or another spellcaster can cast the scribed spell. |
| Track | By moving half your normal speed you can follow the trails of creatues and characters across most types of terrain. |
| Extra Feat | 1 extra feat at first level. |
| Extra Skill Points | 4 extra skill points at first level |
| Extra Skill Points | 1 extra skill point per level |
| Favoured Multiclass | Any. |
| Simple Weapon Proficiency | You understand how to use all types of simple weapons in combat. |
| Light Armour Proficiency | You are proficienct with light armour. |
| Medium Armour Proficiency | You are proficienct with medium armour. |
| Heavy Armour Proficiency | You are proficienct with heavy armour. |
| Shield Proficiency | You are proficienct with shields. |
| Turn Or Rebuke Undead | A cleric has the supernatural ability to turn undead, forcing them to recoill from the energy of the diety the cleric worships. |
| Spontaneous Casting | A good cleric can channel stored spell energy into healing spells they have not prepared ahead of time. |
| Evasion | If exposed to an attack that gives a saving throw for half damage, the rogue will take no damage from a successful saving throw. |
| Sneak Attack (1d6) | If you catch an opponent unable to defend themself you can strike for extra damage. |
| Rogue Weapon Proficiencies | Proficient with crossbow, dagger, dart, mace, sap, short-bow, club, morningstar, quarterstaff, rapier and shortsword. |
| Traps | Can detect traps with a DC greater than 20 using the search skill. Can disable a device skill to disarm magical traps. |
Anwar can cast 3 0th Level spells and 2+1 1st level spells.
| ALL KNOWLEDGE SKILLS ARE CLASS SKILLS | ||||
| DETECT SECRET DOORS (1) | 1 Action | 60 ft. | Concentration, up to 1 minute/level | None |
| KNOWLEDGE (NATURE) IS A CLASS SKILL | ||||
| ENTANGLE (1) | 1 Action | Long (400 ft.+40 ft./level) | 1 minute/level | Special |
| CREATE WATER | 1 Action | Close (25 ft.+5 ft./2 levels) | Instantaneous | None |
| CURE MINOR WOUNDS | 1 Action | Touch | Instantaneous | None |
| DETECT MAGIC | 1 Action | 60 ft. | Concentration, up to 1 minute/level | None |
| DETECT POISON | 1 Action | Close (25 ft.+5 ft./2 levels) | Instantaneous | None |
| GUIDANCE | 1 Action | Touch | 1 minute or until discharged | None |
| LIGHT | 1 Action | Touch | 10 minutes/level | None |
| MENDING | 1 Action | 10 ft. | Instantaneous | None |
| PURIFY FOOD AND DRINK | 1 Action | 10 ft. | Instantaneous | None |
| READ MAGIC | 1 Action | Personal | 10 minutes/level | None |
| RESISTANCE | 1 Action | Touch | 1 minute | Will negates |
| VIRTUE | 1 Action | Touch | 1 minute | Special |
| INFLICT MINOR WOUNDS | 1 Action | Touch | Instantaneous | Will half |
| BANE | 1 Action | 50 ft. | 1 minute/level | Will negates |
| BLESS | 1 Action | 50 ft. | 1 minute/level | None |
| BLESS WATER | 1 Action | Touch | Close (25 ft.+5 ft./2 levels) | Will negates |
| CAUSE FEAR | 1 Action | Close (25 ft.+5 ft./2 levels) | 1d4 rounds | Will negates |
| COMMAND | 1 Action | Close (25 ft.+5 ft./2 levels) | 1 round | Will negates |
| COMPREHEND LANGUAGES | 1 Action | Personal | 10 minutes/level | None |
| CURE LIGHT WOUNDS | 1 Action | Touch | Instantaneous | Will half |
| CURSE WATER | 1 Action | Touch | Instantaneous | Will negates |
| DEATHWATCH | 1 Action | Close (25 ft.+5 ft./2 levels) | 10 minutes/level | None |
| DETECT CHAOS | 1 Action | 60 ft. | Concentration, up to 10 minutes/level | None |
| DETECT EVIL | 1 Action | 60 ft. | Concentration, up to 10 minutes/level | None |
| DETECT GOOD | 1 Action | 60 ft. | Concentration, up to 10 minutes/level | None |
| DETECT LAW | 1 Action | 60 ft. | Concentration, up to 10 minutes/level | None |
| DETECT UNDEAD | 1 Action | 60 ft. | Concentration, up to 11 minutes/level | None |
| DIVINE FAVOR | 1 Action | Personal | 1 minute | None |
| DOOM | 1 Action | Medium (100 ft.+10 ft./level) | 1 minute/level | Will negates |
| ENDURE ELEMENTS | 1 Action | Touch | 24 hours | None |
| ENTROPIC SHIELD | 1 Action | Personal | 1 minute/level | None |
| INFLICT LIGHT WOUNDS | 1 Action | Touch | Instantaneous | Will half |
| INVISIBILITY TO UNDEAD | 1 Action | Touch | 10 minutes/level | Will negates |
| MAGIC STONE | 1 Action | Touch | 30 minutes or until discharged | Will negates |
| MAGIC WEAPON | 1 Action | Touch | 1 minute/level | Will negates |
| OBSCURING MIST | 1 Action | (25 ft.+5 ft./2 levels) | 1 minute/level | None |
| PROTECTION FROM CHAOS | 1 Action | Touch | 10 minutes/level | Will negates |
| PROTECTION FROM EVIL | 1 Action | Touch | 10 minutes/level | Will negates |
| PROTECTION FROM GOOD | 1 Action | Touch | 10 minutes/level | Will negates |
| PROTECTION FROM LAW | 1 Action | Touch | 10 minutes/level | Will negates |
| RANDOM ACTION | 1 Action | Close (25 ft.+5 ft./2 levels) | 1 round | Will negates |
| REMOVE FEAR | 1 Action | Close (25 ft.+5 ft./2 levels) | 10 minutes/level | Will negates |
| SANCTUARY | 1 Action | Touch | 1 round/level | Will negates |
| SHIELD OF FAITH | 1 Action | Touch | 1 minute/level | Will negates |
| SUMMON MONSTER I | 1 Action | Close (25 ft.+5 ft./2 levels) | 1 round/level | None |
| Leather Armour | 15 |
| Crossbow, Light | 6 |
| Traveler's Outfit | 5 |
| Dagger | 1 |
| Mace, Light | 6 |
| Rapier | 3 |