3e Character Sheet For Anwar Al-Jaboor

Name
Anwar Al-Jaboor
Class Ftr2/Clr1 Race Human (Ylaruam) Alignment: Lawful Good Deity Al-Kalim
Level 3 Size Medium Age 23 Gender Male Height 76" Weight 191lbs Eyes Brown Hair Short, Black



Statistics

Ability Name Ability Score Ability Modifier Saving Throws TOTAL Base Save Ability Modifier Magic Modifier Misc Modifier
STR
Strength
14 +2 FORTITUDE
(Constitution) >
4 2 2 0 0
DEX
Dexterity
17 +3 REFLEX
(Dexterity) >
6 3 3 0 0
CON
Constitution
14 +2 WILL
(Wisdom) >
4 2 2 0 0
INT
Intelligence
11 0 BASE ATTACK
(Bonus) >
1 INITIATIVE
(Modifiers) >
Total
3
Dex Modifier
3
Misc Modifier
0
WIS
Wisdom
15 2 HP
(Hit Points) >
TOTAL
22
SPEED> 30ft Armour Check Penalty
0
Run
x4
CHA
Charisma
12 +1 AC
Armour Class
TOTAL
15
BASE
10
Armour Bonus
2
Shield Bonus
0
Dex Modifier
3



Combat Information

MELEE
RANGED
Ability
Mod
Size
Mod
Misc
Mod
Base Attack
Mod
Total
Ability
Mod
Size
Mod
Misc
Mod
Base Attack
Mod
Total
2
0
0
1
3
3
0
0
1
4

HAND
NAME
WEAPONS
Attack
Bonus
Base
Ability
Mod
Hand
Feat
Misc
Damage
Critical
Range
Right
Mace, Light
1d6+2
x2
-
3
1
2
0
0
0
Both
Crossbow, Light
1d8
19-20/x2
80ft
4
1
3
0
0
0

ARMOUR
Name
Armour
Bonus
Max Dex
Bonus
Check
Penalty
Spell
Failure
Speed
Leather
+2
+6
0
10%
30ft



Skills & Feats

Skills
Skill Name
Key
Ability
Total
Rank
Ability
Mod
Misc
Appraise
INT
0
=
0
+
0
+
0
Balance
DEX
3
=
0
+
3
+
0
Bluff
CHA
1
=
0
+
1
+
0
Climb
STR
8
=
6
+
2
+
0
Concentration
CON
2
=
0
+
2
+
0
Diplomacy
CHA
1
=
0
+
1
+
0
Disable Device
INT
4
=
4
+
0
+
0
Disguise
CHA
1
=
0
+
1
+
0
Escape Artist
DEX
3
=
0
+
3
+
0
Forgery
INT
0
=
0
+
0
+
0
Gather Information
CHA
1
=
0
+
1
+
0
Heal
WIS
2
=
0
+
2
+
0
Hide
DEX
5
=
2
+
3
+
0
Intimidate
CHA
1
=
0
+
1
+
0
Jump
STR
2
=
0
+
2
+
0
Knowledge (Religion)
INT
4
=
4
+
0
+
0
Listen
WIS
4
=
2
+
2
+
0
Move Silently
DEX
3
=
0
+
3
+
0
Open Lock
DEX
6
=
3
+
3
+
0
Perform
CHA
1
=
0
+
1
+
0
Ride
DEX
4
=
1
+
3
+
0
Scry
INT
0
=
0
+
0
+
0
Search
INT
0
=
0
+
0
+
0
Sense Motive
WIS
2
=
0
+
2
+
0
Spot
WIS
2
=
0
+
2
+
0
Swim
STR
2
=
0
+
2
+
0
Use Magical Device
DEX
2
=
1
+
1
+
0
Use Rope
DEX
3
=
0
+
3
+
0
Wilderness Lore
WIS
4
=
2
+
2
+
0
Craft (Tapestry & Needlework)
INT
2
=
2
+
0
+
0

Feats
Feat Name
Description
Extra Turning You can turn undead four more times per day than is normal.
Scribe Scroll You can create scrolls from which you or another spellcaster can cast the scribed spell.
Track By moving half your normal speed you can follow the trails of creatues and characters across most types of terrain.



Racial & Class Features

Racial Traits
Ability Name
Description
Extra Feat 1 extra feat at first level.
Extra Skill Points 4 extra skill points at first level
Extra Skill Points 1 extra skill point per level
Favoured Multiclass Any.

Class Features
Feature Name
Description
Simple Weapon Proficiency You understand how to use all types of simple weapons in combat.
Light Armour Proficiency You are proficienct with light armour.
Medium Armour Proficiency You are proficienct with medium armour.
Heavy Armour Proficiency You are proficienct with heavy armour.
Shield Proficiency You are proficienct with shields.
Turn Or Rebuke Undead A cleric has the supernatural ability to turn undead, forcing them to recoill from the energy of the diety the cleric worships.
Spontaneous Casting A good cleric can channel stored spell energy into healing spells they have not prepared ahead of time.
Evasion If exposed to an attack that gives a saving throw for half damage, the rogue will take no damage from a successful saving throw.
Sneak Attack (1d6) If you catch an opponent unable to defend themself you can strike for extra damage.
Rogue Weapon Proficiencies Proficient with crossbow, dagger, dart, mace, sap, short-bow, club, morningstar, quarterstaff, rapier and shortsword.
Traps Can detect traps with a DC greater than 20 using the search skill. Can disable a device skill to disarm magical traps.



Spells

Anwar can cast 3 0th Level spells and 2+1 1st level spells.

Spell Name
Casting Time
Range
Duration
Save
DOMAIN: KNOWLEDGE
ALL KNOWLEDGE SKILLS ARE CLASS SKILLS
DETECT SECRET DOORS (1) 1 Action 60 ft. Concentration, up to 1 minute/level None
DOMAIN: PLANT
KNOWLEDGE (NATURE) IS A CLASS SKILL
ENTANGLE (1) 1 Action Long (400 ft.+40 ft./level) 1 minute/level Special
0th LEVEL SPELLS
CREATE WATER 1 Action Close (25 ft.+5 ft./2 levels) Instantaneous None
CURE MINOR WOUNDS 1 Action Touch Instantaneous None
DETECT MAGIC 1 Action 60 ft. Concentration, up to 1 minute/level None
DETECT POISON 1 Action Close (25 ft.+5 ft./2 levels) Instantaneous None
GUIDANCE 1 Action Touch 1 minute or until discharged None
LIGHT 1 Action Touch 10 minutes/level None
MENDING 1 Action 10 ft. Instantaneous None
PURIFY FOOD AND DRINK 1 Action 10 ft. Instantaneous None
READ MAGIC 1 Action Personal 10 minutes/level None
RESISTANCE 1 Action Touch 1 minute Will negates
VIRTUE 1 Action Touch 1 minute Special
INFLICT MINOR WOUNDS 1 Action Touch Instantaneous Will half
1st LEVEL SPELLS
BANE 1 Action 50 ft. 1 minute/level Will negates
BLESS 1 Action 50 ft. 1 minute/level None
BLESS WATER 1 Action Touch Close (25 ft.+5 ft./2 levels) Will negates
CAUSE FEAR 1 Action Close (25 ft.+5 ft./2 levels) 1d4 rounds Will negates
COMMAND 1 Action Close (25 ft.+5 ft./2 levels) 1 round Will negates
COMPREHEND LANGUAGES 1 Action Personal 10 minutes/level None
CURE LIGHT WOUNDS 1 Action Touch Instantaneous Will half
CURSE WATER 1 Action Touch Instantaneous Will negates
DEATHWATCH 1 Action Close (25 ft.+5 ft./2 levels) 10 minutes/level None
DETECT CHAOS 1 Action 60 ft. Concentration, up to 10 minutes/level None
DETECT EVIL 1 Action 60 ft. Concentration, up to 10 minutes/level None
DETECT GOOD 1 Action 60 ft. Concentration, up to 10 minutes/level None
DETECT LAW 1 Action 60 ft. Concentration, up to 10 minutes/level None
DETECT UNDEAD 1 Action 60 ft. Concentration, up to 11 minutes/level None
DIVINE FAVOR 1 Action Personal 1 minute None
DOOM 1 Action Medium (100 ft.+10 ft./level) 1 minute/level Will negates
ENDURE ELEMENTS 1 Action Touch 24 hours None
ENTROPIC SHIELD 1 Action Personal 1 minute/level None
INFLICT LIGHT WOUNDS 1 Action Touch Instantaneous Will half
INVISIBILITY TO UNDEAD 1 Action Touch 10 minutes/level Will negates
MAGIC STONE 1 Action Touch 30 minutes or until discharged Will negates
MAGIC WEAPON 1 Action Touch 1 minute/level Will negates
OBSCURING MIST 1 Action (25 ft.+5 ft./2 levels) 1 minute/level None
PROTECTION FROM CHAOS 1 Action Touch 10 minutes/level Will negates
PROTECTION FROM EVIL 1 Action Touch 10 minutes/level Will negates
PROTECTION FROM GOOD 1 Action Touch 10 minutes/level Will negates
PROTECTION FROM LAW 1 Action Touch 10 minutes/level Will negates
RANDOM ACTION 1 Action Close (25 ft.+5 ft./2 levels) 1 round Will negates
REMOVE FEAR 1 Action Close (25 ft.+5 ft./2 levels) 10 minutes/level Will negates
SANCTUARY 1 Action Touch 1 round/level Will negates
SHIELD OF FAITH 1 Action Touch 1 minute/level Will negates
SUMMON MONSTER I 1 Action Close (25 ft.+5 ft./2 levels) 1 round/level None



Equipment

Equipment
Item Name
Weight
Leather Armour 15
Crossbow, Light 6
Traveler's Outfit 5
Dagger 1
Mace, Light 6
Rapier 3


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