3e Character Sheet For Ivan Karbarov

Name
Ivan Karbarov
Class Ftr2/Rgr2/Rog1 Race Human (Alphatia / Karameikos) Alignment: Chaotic-Neutral Deity Razud
Level 5 Size Medium Age 33 Gender Male Height 72" Weight 175lbs Eyes Brown Hair Dark Brown



Statistics

Ability Name Ability Score Ability Modifier Saving Throws TOTAL Base Save Ability Modifier Magic Modifier Misc Modifier
STR
Strength
14 +2 FORTITUDE
(Constitution) >
7 6 1 0 0
DEX
Dexterity
14 +2 REFLEX
(Dexterity) >
4 2 2 0 0
CON
Constitution
12 +1 WILL
(Wisdom) >
-1 0 -1 0 0
INT
Intelligence
14 +2 BASE ATTACK
(Bonus) >
4 INITIATIVE
(Modifiers) >
Total
2
Dex Modifier
2
Misc Modifier
0
WIS
Wisdom
8 -1 HP
(Hit Points) >
TOTAL
37
SPEED> 20ft Armour Check Penalty
-5
Run
x4
CHA
Charisma
11 0 AC
Armour Class
TOTAL
17
BASE
10
Armour Bonus
5
Shield Bonus
0
Dex Modifier
2



Combat Information

MELEE
RANGED
Ability
Mod
Size
Mod
Misc
Mod
Base Attack
Mod
Total
Ability
Mod
Size
Mod
Misc
Mod
Base Attack
Mod
Total
2
0
0
4
6
2
0
0
4
6

HAND
NAME
WEAPONS
Attack
Bonus
Base
Ability
Mod
Hand
Feat
Misc
Damage
Critical
Range
Right
Longsword
1d8+2
19-20/x2
-
4
4
2
-4
2
0
Left
Dagger
1d4+1
19-20/x2
10ft
0
4
2
-8
2
0

ARMOUR
Name
Armour
Bonus
Max Dex
Bonus
Check
Penalty
Spell
Failure
Speed
Chainmail
+5
+2
-5
30%
20ft



Skills & Feats

Skills
Skill Name
Key
Ability
Total
Rank
Ability
Mod
Misc
Appraise
INT
2
=
2
+
0
+
0
Balance
DEX
2
=
0
+
2
+
0
Bluff
CHA
0
=
0
+
0
+
0
Climb
STR
2
=
5
+
2
+
-5
Concentration
CON
1
=
0
+
1
+
0
Diplomacy
CHA
0
=
0
+
0
+
0
Disable Device
INT
3
=
1
+
2
+
0
Disguise
CHA
0
=
0
+
0
+
0
Escape Artist
DEX
-3
=
0
+
2
+
-5
Forgery
INT
2
=
0
+
2
+
0
Gather Information
CHA
0
=
0
+
0
+
0
Heal
WIS
-1
=
0
+
-1
+
0
Hide
DEX
-3
=
0
+
2
+
-5
Intimidate
CHA
0
=
0
+
0
+
0
Jump
STR
1
=
4
+
2
+
-5
Knowledge (Nature)
INT
7
=
5
+
2
+
0
Listen
WIS
4
=
5
+
-1
+
0
Move Silently
DEX
3
=
6
+
2
+
-5
Open Lock
DEX
6
=
4
+
2
+
0
Perform
CHA
0
=
0
+
0
+
0
Ride
DEX
7
=
5
+
2
+
0
Scry
INT
2
=
0
+
2
+
0
Search
INT
10
=
8
+
2
+
0
Sense Motive
WIS
-1
=
0
+
-1
+
0
Spot
WIS
-1
=
0
+
-1
+
0
Swim
STR
-3
=
0
+
2
+
-5
Use Rope
DEX
2
=
0
+
2
+
0
Wilderness Lore
WIS
4
=
5
+
-1
+
0
Profession (Scribe)
INT
4
=
5
+
-1
+
0

Feats
Feat Name
Description
Improved Bull Rush You do not draw an attack of opportunity from a defender when you perform a bull rush.
Power Attack You may subtract a number (less than or equal to your base attack bonus) fro your melee attack roll and add it to your melee damage roll.
Track (Ranger Bonus) By moving half your normal speed you can follow the trails of creatues and characters across most types of terrain.
Two-Weapon Fighting You can attack with a weapon in each hand. You can make one extra attack each round with the second weapon.



Racial & Class Features

Racial Traits
Ability Name
Description
Extra Feat 1 extra feat at first level.
Extra Skill Points 4 extra skill points at first level
Extra Skill Points 1 extra skill point per level
Favoured Multiclass Any.

Class Features
Feature Name
Description
Simple Weapon Proficiency You understand how to use all types of simple weapons in combat.
Martial Weapon Proficiency: All You know how to use all martial weapons in combat.
Light Armour Proficiency You are proficienct with light armour.
Medium Armour Proficiency You are proficienct with medium armour.
Heavy Armour Proficiency You are proficienct with heavy armour.
Shield Proficiency You are proficienct with shields.
Track By moving half your normal speed you can follow the trails of creatues and characters across most types of terrain.
Favoured Enimies (Elementals) You may select a creature as a favoured enemy gaining +1 bonus to bluff, listen, sense motive, spot and wilderness lre checks when using these skills against this type of creature.
Two-Weapon Fighting You can attack with a weapon in each hand. You can make one extra attack each round with the second weapon.
Sneak Attack (1d6) If you catch an opponent unable to defend themself you can strike for extra damage.
Rogue Weapon Proficiencies Proficient with crossbow, dagger, dart, mace, sap, short-bow, club, morningstar, quarterstaff, rapier and shortsword.
Traps Can detect traps with a DC greater than 20 using the search skill. Can disable a device skill to disarm magical traps.



Equipment

Equipment
Item Name
Weight
Chainmail Armour 40
Dagger 1
Explorer's Outfit 8
Longbow 3
Longsword 4
Bracers Of Elemental Protection (Earth)
[These bracers give the wearer a +2 to attack, +2 to damage and +2 bonus to armour class when attacking Earth Elementals.]
2


Back To NPC Index
Back To Description
2ndEd Stats
OD&D Stats