Baron Desmond Kelvin IINPC
CHARACTER BIO
Baron Desmond Kelvin II is a 27 year old, Medium sized, Male Human, with piercing blue eyes and dark brown hair. He stands 6' 3" tall and weighs 184 pounds. His world view is Lawful Neutral in nature, and is currently a worshipper of Church of Karameikos (Knowledge, War).

CHARACTER LEVELCLASSES and LEVELS
10Cleric 10

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
45,00055,00010,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
14
+2


CON
16
+3


INT
14
+2


WIS
18
+4


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
7910d8
SPEED
MOVE
20
AC
ARMOR
222111=10+9+2+1+0+0+0
50
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+10=7+3+0+0+ + 
REFLEX
DEX
+5=3+2+0+0+ 
WILL
WIS
+11=7+4+0+0+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+10=7+3
+0
+0
+
MELEE
ATTACK BONUS
+10/5=7+3
+0
+0
+
RANGED
ATTACK BONUS
+9/4=7
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+3 Mace, heavy (M/B)

14/9

1d8+6

x2

12



I

Unarmed (T/B)

10/5

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

+1 Full plate (M/H)

+9

+1

-5

35%

20 ft

50



Shield (SIZE)

Armour
Bonus

Armour
Check

Spell
Fail

Lbs

Shield, large, steel, Masterwork (M)

+2

-1

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
67891011121314

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

9

1d20+4

2d6+10+2

5

SKILLSMAX RANKS 13/6.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)2 =
+2
w
Balance (Dex)*-4 =
+26
w
Bluff (Cha)4 =
+2+2
w
Climb (Str)*-3 =
+36
w
Concentration (Con)4 =1+3
w
Diplomacy (Cha)2 =
+2
w
Disguise (Cha)2 =
+2
w
Escape Artist (Dex)*-4 =
+26
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)2 =
+2
w
Heal (Wis)10 =6+4
w
Hide (Dex)*-4 =
+26
w
Intimidate (Cha)4 =
+2+2
w
Jump (Str)*-3 =
+36

Knowledge–Code of Martial Honor (Int)3 =1+2

Knowledge–History (Int)10 =8+2

Knowledge–Karameikan Society (Int)10 =8+2

Knowledge–Martial Code (Int)3 =1+2

Knowledge–Religion (Int)15 =13+2

Knowledge–War (Int)12 =10+2
w
Listen (Wis)4 =
+4
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-4 =
+26
w
Perform (Cha)2 =
+2
w
Remote View (Int)2 =
+2
w
Ride (Dex)7 =5+2
w
Scry (Int)2 =
+2
w
Search (Int)2 =
+2
w
Sense Motive (Wis)4 =
+4

Spellcraft (Int)3 =1+2
w
Spot (Wis)4 =
+4
w
Swim (Str)**-13 =
+316
w
Use Rope (Dex)2 =
+2
w
Wilderness Lore (Wis)4 =
+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

J+1 Full plate2,650 g150
yCleric`s vestments5 g1(6)
yHoly Symbol, Gold, Masterwork100 g12
yTraveler`s outfit1 g15
dRod of Cancellation11,000 g1
bScroll of Commune (CL9), Spell Immunity (7), Speak with Dead (5)2,700 g1
vShield, large, steel, Masterwork170 g115
°+3 Mace, heavy18,312 g112
¬Bracelet of friends4,550 g1

Carried Weight

84 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Divine Vengence — Spend one turn attempt to add 2d6 points of sacred energy damage to all your melee attacks against undead until the end

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH82).

Heighten Turning — You can affect more powerful undead with your turning or rebuking attempts. (DotF20)

Persuasive — You could sell a tindertwig to a troll (S&S40).

Track — You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).

Weapon Focus: Mace, heavy — You add +1 attack bonus with a chosen weapon. (PH86).


Protective Items

Bonuses
Provided

Lbs

Rod of Cancellation

When this single-use rod touches another magic item, it drains that item of all magical properties (DC 19) (DMG196).

Bracelet of friends

This charm bracelet allows the user to summon up to seven friends (DMG211).




Class Features

Cleric

Domain Access (2)

Spells

Spontaneous casting

Turn or rebuke undead (7+Cha.Mod/day)

Domain Powers

Knowledge — All Knowledge skills are class skills

War — Free Martial proficiency and focus


Languages

Celestial, Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)


CLERIC SPELLS
Deity: Church of Karameikos
Domains: Knowledge, War

LEVELS0123456789
Known:AllAllAllAllAllAll
Per Day:65+15+14+14+12+1

5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Atonement
V,S,M,F,DF,XP19
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / Removes burden of misdeeds from subject (PH176).

Bear`s Heart
V,S19
No
1 Action
20 ft.
1 round/level
None

School of Transmutation / One ally/level +4 Strength and +1d4/level hit points. (DotF81)

Blight
V,S,DF19
Yes
1 Action
Special
Instantaneous
Special

School of Necromancy / Deals 1d6/level to plant creature, or blights a 100ft spread. (MOTW84)

Break Enchantment
V,S19
No
1 Minute
25 ft.+5 ft./2 levels
1 minute
Special

School of Abjuration / Frees subjects from enchantments, alterations, curses, and petrification (PH181).

Circle of Doom
V,S19
Yes
1 Action
20 ft.
Instantaneous
Fortitude half

School of Necromancy / Inflicts 1d8 +1/level damage in all directions (PH184).

Commune
V,S,M,DF,XP19
-
10 Minutes
Personal
1 round/level


School of Divination / Deity answers one yes-or-no question/level (PH186).

Crawling Darkness
V,S,DF19
-
1 Round
Personal
1 minute/level
None

School of Conjuration / Cloud of tentacles provides concealment, skill bonuses, and several defenses.(MagFR86)

Dispel Chaos
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by chaotic creatures (PH196).

Dispel Evil
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks (PH196).

Dispel Good
V,S,DF19
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by good creatures (PH196).

Dispel Law
V,S,DF19
-
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by lawful creatures (PH196).

Divine Agility
V,S19
No
1 Action
Touch
1 round/level
Will negates

School of Transmutation / Subject gains Reflex save bonus, an 18 Dex, and the Spring Attack feat. (DotF85)

Ethereal Jaunt
V,S19
-
1 Action
Personal
1 round/level


School of Transmutation / You become ethereal for 1 round/level (PH201).
1
Flame Strike
V,S,DF19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex half

School of Evocation / Smites foes with divine fire (1d6/level) (PH205).

Greater Command
V19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Enchantment / As command, but affects one subject/level (PH210).

Hallow
V,S,M,DF19
Special
1 Day
Touch
Instantaneous
None

School of Evocation / Designates location as holy (PH212).

Healing Circle
V,S19
Harmless
1 Action
20 ft.
Instantaneous
Fortitude half

School of Conjuration / Cures 1d8 +1/level damage in all directions (PH213).

Improved Blindsight
V,S19
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Transmutation / Subject gains blindsight 60 ft. for 1 min./level (SS67)

Insect Plague
V,S,DF19
No
1 Round
400 ft.+40 ft./level
1 minute/level
Special

School of Conjuration / Insect horde limits vision, inflicts damage, and weak creatures flee (PH217).

Mark of Justice
V,S,DF19
Yes
10 Minutes
Touch
Permanent
None

School of Transmutation / Designates action that will trigger curse on subject (PH225).

Plane Shift
V,S,F19
Yes
1 Action
Touch
Instantaneous
Will negates

School of Transmutation / Up to eight subjects travel to another plane (PH235).
1
Raise Dead
V,S,M,DF19
Harmless
1 Minute
Touch
Instantaneous
Special

School of Conjuration / Restores life to subject who died up to 1 day/level ago (PH242).

Regenerate Serious Wounds
V,S19
Yes
1 Action
Touch
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW93)

Righteous Might
V,S,DF19
-
1 Action
Personal
1 round/level


School of Transmutation / Your size doubles, and you gain +4 Str (PH246).

Scrying
V,S,M,F,M/DF19
No
1 Hour
Special
1 minute/level
None

School of Divination / Spies on subject from a distance (PH247).

Slay Living
V,S19
Yes
1 Action
Touch
Instantaneous
Fortitude partial

School of Necromancy / Touch attack kills subject (PH252).

Spell Resistance
V,S,DF19
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / Subject gains 12 +1/level SR (PH255).

Summon Monster V
V,S,F/DF19
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Superior Resistance
V,S,M/DF19
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Abjuration / Subject gains +6 on saving throws (SS71)
+1
True Seeing
V,S,M19
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Divination / See all things as they really are (PH267).

Unhallow
V,S,M19
Special
1 Day
Touch
Instantaneous
None

School of Evocation / Designates location as unholy (PH268).

Wall of Stone
V,S,M/DF19
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special

School of Conjuration / Creates a stone wall that can be shaped (PH270).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid (climb at 45-degree angle) (PH172).

Beast Claws
V,S,M18
No
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become slashing weapons (1d6). (DotF81)

Blindsight
V,S18
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Grants the blindsight ability For 1 hour/level.(MagFR82)

Castigate
V18
Yes
1 Action
10 ft.
Instantaneous
Fortitude half

School of Evocation / Deafen or damage foes, depending on their alignment. (DotF82)

Control Water
V,S,M/DF18
No
1 Action
400 ft.+40 ft./level
10 minutes/level
None

School of Transmutation / Raises, lowers, or parts bodies of water (PH188).

Cure Critical Wounds
V,S18
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage (max +20) (PH190).

Death Ward
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
None

School of Necromancy / Grants immunity to all death spells and effects (PH191).

Dimensional Anchor
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Bars extradimensional movement (PH195).
1
Discern Lies
V,S,DF18
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level
Will negates

School of Divination / Reveals deliberate falsehoods (PH195).

Dismissal
V,S,F/DF18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Abjuration / Forces a creature to return to native plane (PH196).

Divination
V,S,M18
-
10 Minutes
Personal
Instantaneous


School of Divination / Provides useful advice for specific proposed actions (PH197).
+1
Divine Power
V,S,DF18
-
1 Action
Personal
1 round/level


School of Evocation / You gain attack bonus, 18 Str, and 1 hp/level (PH197).

Divine Storm
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Reflex negates

School of Evocation / Spinning disk of weapons deals 1d6 +2/level damage. (DotF85)

Earth Reaver
V,S18
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Eruption deals 5d6/level damage to all in area (SS65)

Extend Tentacles
V,M18
-
1 Action
Personal
1 round/level
None

School of Transmutation / +5 ft. to reach of tentacle attack (SS66)
1
Freedom of Movement
V,S,M,DF18
Special
1 Action
Touch
10 minutes/level
None

School of Abjuration / Subject moves normally despite impediments (PH207).

Giant Vermin
V,S,DF18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns insects into giant vermin (PH209).
1
Greater Magic Weapon
V,S,M/DF18
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Transmutation / +1 bonus/three levels (max +5) (PH210).

Harrier
V,S18
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons an incorporeal bird of prey to fight for you. (DotF86)

Imbue with Spell Ability
V,S,DF18
Harmless
10 Minutes
Touch
Permanent until discharged
Will negates

School of Evocation / Transfer spells to subject (PH216).

Inflict Critical Wounds
V,S18
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH217).

Lesser Planar Ally
V,S,DF18
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with an 8 HD outsider (PH221).

Neutralize Poison
V,S,M/DF18
Harmless
1 Action
Touch
Instantaneous
Will negates

School of Conjuration / Detoxifies venom in or on subject (PH232).

Poison
V,S,DF18
Yes
1 Action
Touch
Instantaneous
Fortitude negates

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH236).

Recitation
V,S,DF18
Harmless
1 Action
60 ft.
1 round/level
None

School of Conjuration / Allies gain +2 or +3 on attacks & saves, enemies suffer -2. (DotF89)

Repel Vermin
V,S,DF18
Yes
1 Action
10 ft.
10 minutes/level
Special

School of Abjuration / Insects stay 10 ft. away (PH245).
1
Restoration
V,S,M18
Harmless
3 Rounds
Touch
Instantaneous
Will negates

School of Conjuration / Restores level and ability score drains (PH246).

Sending
V,S,M/DF18
No
10 Minutes
Special
1 round
None

School of Evocation / Delivers short message anywhere, instantly (PH248).

Spell Immunity
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Subject is immune to one spell/four levels (PH255).

Status
V,S18
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Divination / Monitors condition, position of allies (PH256).

Summon Monster IV
V,S,F/DF18
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Tongues
V,M/DF18
No
1 Action
Touch
10 minutes/level
None

School of Divination / Speak any language (PH265).

Unfailing Endurance
V,S18
Yes
1 Round
Touch
1 day/level
None

School of Transmutation / +4 bonus against weakness or fatigue, endurance bonus. (DotF91)

Weapon of Energy
V,S,DF18
No
1 Round
Personal
1 round/level
Fortitude negates

School of Transmutation / Weapon deals extra energy damage (SS72)

Weapon of the Deity
V,DF18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Gives your weapon magical powers appropriate to your patron.(MagFR132)

Weather Eye
V,S,M,DF18
No
1 Action
1 mile radius + 1 mile/level
Instantaneous
None

School of Divination / Forecast natural weather for one week. (DotF92)
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Breathing
S,M,DF17
Harmless
1 Action
Touch
2 hours/level
Will negates

School of Transmutation / Subject can breathe air freely (SS63)

Animate Dead
V,S,M17
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Creates undead skeletons and zombies (PH174).

Anyspell
V,S,DF,XP,M/DF17
-
15 Minutes
Personal
Instantaneous
None

School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components.

Bestow Curse
V,S17
Yes
1 Action
Touch
Permanent
Will negates

School of Transmutation / -6 to ability; -4 on attacks, saves, and checks; or 50% chance to lose action (PH177).

Blessed Aim
V,S17
No
1 Action
60 ft.
Concentration
Will negates

School of Divination / Allies receive +2 morale bonus on range attacks. (DotF81)

Blindness/Deafness
V17
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude negates

School of Transmutation / Makes subject blind or deaf (PH180).

Bridge of Sound
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration+1 round/level
None

School of Conjuration / Invisible bridge spans gap of 10 ft./Level (SS63)

Chain of Eyes
V,S17
Yes
1 Action
Touch
1 hour/level
Will negates

School of Divination / Scrying sensor passed along by touch. (DotF82)

Clairaudience/Clairvoyance
V,S,F/DF17
No
1 Action
Special
1 minute/level
None

School of Divination / Hear or see at a distance for 1 min. /level (PH184).

Contagion
V,S17
Yes
1 Action
Touch
Instantaneous
Fortitude negates

School of Necromancy / Infects subject with chosen disease (PH187).

Continual Flame
V,S,M17
No
1 Action
Touch
Permanent
None

School of Evocation / Makes a permanent, heatless torch (PH188).

Create Food and Water
V,S17
No
10 Minutes
25 ft.+5 ft./2 levels
Special
None

School of Conjuration / Feeds three humans (or one horse)/level (PH189).

Cure Serious Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 3d8 +1/level damage (max +15) (PH190).

Curse of the Brute
V,S17
Harmless
1 Action
Touch
1 round/level
Fortitude negates

School of Transmutation / Up to +1/level Str, Dex, or Con; Int and Cha drop the same amount. (DotF82)

Daylight
V,S17
No
1 Action
Touch
10 minutes/level
None

School of Evocation / 60-ft. radius of bright light (PH191).

Deeper Darkness
V,S17
No
1 Action
Touch
1 day/level
None

School of Universal / Object sheds absolute darkness in 60-ft. radius (PH191).
1
Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Cancels magical spells and effects (PH196).

Flame of Faith
V,S,M17
No
1 Action
Touch
1 round/level
None

School of Evocation / Normal or masterwork weapon becomes a Flaming Burst weapon. (DotF86)

Fuse Arm
V,S17
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Multiple arm/tentacles become one pair of stronger limbs (SS66)

Girallon`s Blessing
V,S,M17
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Subject gains one additional pair of arms per four levels (SS66)

Glyph of Warding
V,S,M17
Yes
10 Minutes
Touch
Permanent until discharged
Special

School of Abjuration / Inscription harms those who pass it (PH209).

Helping Hand
V,S,DF17
No
1 Action
5 miles
1 hour/level
None

School of Evocation / Ghostly hand leads subject to you (PH213).

Inflict Serious Wounds
V,S17
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
V,S17
-
1 Action
Personal
1 minute/level


School of Evocation / Dispels invisibility within 5 ft. /level (PH218).

Laogzed`s Breath
V,S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Conjuration / Nauseating vapors within cone persist for 10 rounds (SS68)

Lesser Telepathic Bond
V,S17
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / Link with subject within 30 ft. for 10min/level. (DotF87)

Locate Object
V,S,F/DF17
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH223).

Magic Circle against Chaos
V,S,M/DF17
No
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).
1
Magic Circle against Evil
V,S,M/DF17
Special
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).

Magic Circle against Good
V,S,M/DF17
No
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).

Magic Circle against Law
None17
Special
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).
+1
Magic Vestment
V,S,DF17
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH225).

Mass Resist Elements
V,S,DF17
Yes
1 Action
Touch
1 minute/level
None

School of Abjuration / All affected ignore first 12 damage from one energy type each round (T&B93)

Meld into Stone
V,S,DF17
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH226).

Negative Energy Protection
V,S17
Harmless
1 Action
Touch
1 round/level
Will negates

School of Abjuration / Subject resists level and ability drains (PH231).

Obscure Object
V,S,M/DF17
Yes
1 Action
Touch
8 hours
Will negates

School of Abjuration / Masks object against divination (PH232).

Prayer
V,S,DF17
Yes
1 Action
30 ft.
1 round/level
None

School of Conjuration / Allies gain +1 on most rolls, and enemies suffer -1 (PH238).

Protection from Elements
V,S,DF17
Yes
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Immune to damage from one kind of energy (PH240).

Regenerate Moderate Wounds
V,S17
Yes
1 Action
20 ft.
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW93)

Remove Blindness/Deafness
V,S17
Harmless
1 Action
Touch
Instantaneous
Fortitude negates

School of Conjuration / Cures normal or magical conditions (PH244).
1
Remove Curse
V,S17
Harmless
1 Action
Touch
Instantaneous
Will negates

School of Abjuration / Frees object or person from curse (PH244).
1
Remove Disease
V,S17
Harmless
1 Action
Touch
Instantaneous
Fortitude negates

School of Conjuration / Cures all diseases affecting subject (PH244).

Searing Light
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH248).

Sonorous Hum
V,S17
-
1 Action
Personal
1 minute/level
None

School of Evocation / Remove need to concentrate to maintain next spell cast (SS69)

Sound Lance
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude half

School of Evocation / Sonic energy deals 1d6/level damage (SS70)

Speak with Dead
V,S,DF17
No
10 Minutes
10 ft.
1 minute/level
Will negates

School of Necromancy / Corpse answers one question/two levels (PH254).

Speak with Plants
V,S17
-
1 Action
Personal
1 minute/level


School of Divination / You can talk to normal plants and plant creatures (PH254).

Spikes
V,S,M17
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As Brambles, but +2 attack and lasts longer. (DotF90)

Stone Shape
V,S,M/DF17
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH257).

Summon Monster III
V,S,F/DF17
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Sweet Water
V,S,M17
No
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Divination / Creates a well to fresh water up to 100 ft. down. (DotF90)

Sword Stream
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex half

School of Evocation / As knife spray, but 1d8 and max +10. (DotF90)

Water Breathing
V,S,M/DF17
Harmless
1 Action
Touch
2 hours/level
Will negates

School of Transmutation / Subjects can breathe underwater (PH271).

Water Walk
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Transmutation / Subject treads on water as if solid (PH271).

Wind Wall
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special

School of Evocation / Deflects arrows, smaller creatures, and gases (PH273).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF16
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 attack, +1 on saves against fear, 1d8 temporary hit points (PH172).

Animal Messenger
V,S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
None

School of Enchantment / Sends a Tiny animal to a specific place (PH173).

Augury
V,S,F16
-
1 Action
Personal
Instantaneous


School of Divination / Learns whether an action will be good or bad (PH177).

Blood Wind
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Evocation / Subject uses natural weapon as thrown weapon (SS63)

Brambles
V,S,M16
No
1 Action
Touch
1 round/level
None

School of Transmutation / Blunt wooden weapon +1 attack, +1/level damage (max +10). (DotF82)
1
Bull`s Strength
V,S,M/DF16
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Str for 1 hr. /level (PH181).

Calm Emotions
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 hour/level
Will negates

School of Enchantment / Calms 1d6 subjects/level, negating emotion effects (PH182).

Consecrate
V,S,M,DF16
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Fills area with positive energy, making undead weaker (PH187).

Cure Moderate Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 2d8+1/level damage (max +10) (PH190).

Darkness
V,M/DF16
No
1 Action
Touch
10 minutes/level
None

School of Evocation / 20-ft. radius of supernatural darkness (PH190).

Death Knell
V,S16
Yes
1 Action
Touch
Special
Will negates

School of Necromancy / Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level (PH191).

Delay Poison
V,S,DF16
Harmless
1 Action
Touch
1 hour/level
Fortitude negates

School of Conjuration / Stops poison from harming subject for 1 hour/level. (PH191).

Desecrate
V,S,M,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Fills area with negative energy, making undead stronger (PH192).
+1
Detect Thoughts
V,S,F/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level
Will negates

School of Divination / Allows `listening` to surface thoughts (PH194).

Divine Flame
V,S16
Yes
1 Action
15 ft.
1 round/level
Fortitude half

School of Abjuration / Wards area against cold creatures. (DotF85)

Divine Zephyr
V,S16
Yes
1 Action
15 ft.
1 round/level
Fortitude half

School of Abjuration / Wards area against fire creatures. (DotF85)

Endurance
V,S,DF16
Yes
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains +1d4+1 Con for 1 hr./level (PH199).

Enthrall
V,S16
Yes
1 Action
100 ft.+10 ft./level
Up to 1 hour
Will negates

School of Enchantment / Captivates all within 90 ft (PH200).

Filter
V,S,M/DF16
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / All noxious and toxic elements are filtered out of the air around the recipient. (T&B89)
1
Find Traps
V,S16
-
1 Action
100 ft.+10 ft./level
1 minute/level


School of Divination / Notice traps as a rogue does (PH203).

Fins to Feet
V,S16
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Transformations tails and finds into legs and feet(SS66)
1
Fox`s Cunning
V,S,M/DF16
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Int for 1 hr. /level (T&B89).

Gaze Screen
V,S16
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / A shimmering, mirrorlike area grants a 50% chance to avoid gaze attacks, and does not obscure vision. (T&B90)

Gentle Repose
V,S,M/DF16
Yes
1 Action
Touch
1 day/level
Will negates

School of Necromancy / Preserves one corpse (PH208).

Hold Person
V,S,F/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will negates

School of Enchantment / Holds one person helpless; 1 round/level (PH214).

Inflict Moderate Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Inky Cloud
V,S,M16
No
1 Action
30 ft.
10 minutes/level
None

School of Conjuration / Obscures sight underwater beyond 5 ft. (SS68)

Knife Spray
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex half

School of Evocation / Cone of droplets, 1d6 and +1/level damage (max +5). (DotF87)

Lesser Restoration
V,S16
Harmless
3 Rounds
Touch
Instantaneous
Will negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH222).

Major Resistance
V,S,M/DF16
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Abjuration / Subject gains +3 on saving throws (SS68)

Make Whole
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Repairs an object (PH225).
1
Owl`s Wisdom
V,S,M/DF16
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Wis for 1 hr./level (T&B94)

Rapid Burrowing
V,S,F/DF16
Harmless
1 Action
Touch
1 minute/level
Fortitude negates

School of Transmutation / +20 ft. to subjects burrow speed (SS69)

Remove Paralysis
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH245).

Resist Elements
V,S,DF16
Yes
1 Action
Touch
1 minute/level
None

School of Abjuration / Ignores first 12 damage from one energy type each round (PH245).

Shatter
V,S,M/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH250).

Shield Other
V,S,F16
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Abjuration / You suffer half of subject`s damage (PH251).

Silence
V,S16
Special
1 Action
400 ft.+40 ft./level
1 minute/level
Special

School of Illusion / Negates sound in 15-ft. radius (PH252).

Sound Burst
V,S,F/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH254).

Speak with Animals
V,S16
-
1 Action
Personal
1 minute/level


School of Divination / You can communicate with natural animals (PH254).
1
Spiritual Weapon
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / Magical weapon attacks on its own (PH256).

Summon Monster II
V,S,F/DF16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH258).

Undetectable Alignment
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
24 hours
Will negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH267).

Wings of the Sea
S,M16
Harmless
1 Action
Touch
1 minute/level
Fortitude negates

School of Transmutation / +30 ft. to subjects swim speed (SS72)

Zone of Truth
V,S,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will negates

School of Enchantment / Subjects within range cannot lie (PH274).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF15
Yes
1 Action
50 ft.
1 minute/level
Will negates

School of Enchantment / Enemies suffer -1 attack, -1 on saves against fear (PH177).

Bless
V,S,DF15
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies gain +1 attack and +1 on saves against fear (PH180).

Bless Water
V,S,M15
Yes
1 Minute
Touch
Instantaneous
Will negates

School of Transmutation / Makes holy water (PH180).

Burial Blessing
V,S,M,XP15
Yes
1 Action
Touch
Permanent
Will negates

School of Abjuration / Prevents a corpse from rising as undead. (DotF82)

Cause Fear
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds
Will negates

School of Necromancy / One creature flees for 1d4 rounds (PH182).

Command
V15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / One subject obeys one-word command for 1 round (PH185).

Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level


School of Divination / Understand all spoken and written languages (PH186).

Cure Light Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 1d8+1/level damage (max +5) (PH190).

Curse Water
V,S,M15
Harmless
1 Minute
Touch
Instantaneous
Will negates

School of Transmutation / Makes unholy water (PH190).

Deathwatch
V,S15
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / Sees how near death subjects within 30 ft. are (PH191).

Detect Chaos
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH192).
1
Detect Evil
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH192).

Detect Good
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH193).

Detect Law
V,S,DF15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH193).
+1
Detect Secret Doors
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Divination / Reveals hidden doors within 60 ft (PH193).
1
Detect Undead
V,S,M/DF15
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Divination / Reveals undead within 60 ft (PH194).
1
Divine Favor
V,S,DF15
-
1 Action
Personal
1 minute


School of Evocation / You gain attack, damage bonus, +1/three levels (PH197).

Doom
V,S,DF15
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will negates

School of Enchantment / One subject suffers -2 on attacks, damage, saves, and checks (PH198).
1
Endure Elements
V,S15
Yes
1 Action
Touch
24 hours
None

School of Abjuration / Ignores 5 damage/round from one energy type (PH199).

Entropic Shield
V,S15
-
1 Action
Personal
1 minute/level


School of Abjuration / Ranged attacks against you suffer 20% miss chance (PH200).

Inflict Light Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH217).

Invisibility to Undead
V,S,DF15
Yes
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Undead can`t perceive one subject/level (PH218).

Magic Stone
V,S,DF15
Harmless
1 Action
Touch
30 minutes or until discharged
Will negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH225).

Magic Weapon
V,S,DF15
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Transmutation / Weapon gains +1 bonus (PH225).

Obscuring Mist
V,S15
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Conjuration / Fog surrounds you (PH233).

Protection from Chaos
V,S,M/DF15
No
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).
1
Protection from Evil
None15
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Good
V,S,M/DF15
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Law
V,S,M/DF15
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Random Action
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / One creature acts randomly for one round (PH242).

Regenerate Light Wounds
V,S15
Yes
1 Action
Touch
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW92)

Remove Fear
V,S15
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH245).

Sanctuary
V,S,DF15
No
1 Action
Touch
1 round/level
Will negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH247).

Shield of Faith
V,S,M15
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH251).

Spell Flower
V,S15
-
1 Action
Personal
1 round/level
None

School of Transmutation / Hold the charge on one touch spell per forelimb (SS70)

Summon Monster I
V,S,F/DF15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you.(PH258).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Creates 2 gallons/level of pure water (PH189).

Cure Minor Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 1 point of damage (PH190).
1
Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).
1
Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).
1
Guidance
V,S14
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / +1 on one roll, throw, or check (PH211).

Inflict Minor Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 1 point of damage (PH217).
1
Light
V,M/DF14
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mending
V,S14
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Purify Food and Drink
V,S14
Yes
1 Action
10 ft.
Instantaneous
Will negates

School of Universal / Purifies 1 cu. ft. /level of food or water (PH241).
1
Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).
1
Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).

Virtue
V,S,DF14
Harmless
1 Action
Touch
1 minute
Special

School of Transmutation / Subject gains 1 temporary hp (PH269).

Quick Reference Notes

As at 1000

Karameikos Gaz