SergyevNPC
CHARACTER BIO
Sergyev is a 34 year old, Medium sized, Male Human, with dark eyes and balding hair. He stands 5' 3" tall and weighs 150 pounds. His world view is Chaotic Good in nature, and is currently a worshipper of Cult of Halav (Domination, Inquisition).

CHARACTER LEVELCLASSES and LEVELS
9Cleric 9

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
36,00045,0009,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
12
+1


CON
10
+0


INT
10
+0


WIS
13
+1


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
449d8
SPEED
MOVE
20
AC
ARMOR
171611=10+15+0+1+0+0+-9
30
-4
+2

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+8=6+0+0+2+ + 
REFLEX
DEX
+6=3+1+0+2+ 
WILL
WIS
+9=6+1+0+2+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+1=1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+6=6+0
+0
+0
+
MELEE
ATTACK BONUS
+6/1=6+0
+0
+0
+
RANGED
ATTACK BONUS
+7/2=6
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Quarterstaff, Masterwork (L/B)

7/2

1d6

x2

4



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

+1 Chainmail (M/M)

+6

+2

-4

30%

20 ft

40

Silent Moves




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
5678910111213

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

6

1d20+5

2d6+9+3

4

SKILLSMAX RANKS 12/6

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*-3 =
+14
w
Bluff (Cha)5 =
+3+2
w
Climb (Str)*-4 =
+04
w
Concentration (Con)0 =
+0
w
Diplomacy (Cha)5 =2+3
w
Disguise (Cha)5 =
+3+2
w
Escape Artist (Dex)*-3 =
+14
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)3 =
+3
w
Heal (Wis)3 =
+1+2
w
Hide (Dex)*-3 =
+14
w
Intimidate (Cha)3 =
+3
w
Jump (Str)*-4 =
+04

Knowledge–Arcana (Int)1 =1+0

Knowledge–Hearth Wisdom (Int)1 =1+0

Knowledge–History (Int)6 =6+0

Knowledge–Local (Int)4 =4+0

Knowledge–Religion (Int)10 =10+0
w
Listen (Wis)1 =
+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*7 =
+1+6
w
Perform (Cha)3 =
+3
w
Remote View (Int)0 =
+0
w
Ride (Dex)1 =
+1
w
Scry (Int)0 =
+0
w
Search (Int)0 =
+0
w
Sense Motive (Wis)1 =
+1

Spellcraft (Int)1 =1+0
w
Spot (Wis)1 =
+1
w
Swim (Str)**-9 =
+09
w
Use Rope (Dex)1 =
+1
w
Wilderness Lore (Wis)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

J+1 Chainmail: Silent Moves4,300 g140
yCleric`s vestments5 g1(6)
yHealer`s kit50 g11
yHoly symbol, silver25 g11
¡Ring of Elemental Resistance, Minor16,000 g1
bScroll of Magic Weapon (CL1)25 g1
!Wand of Burning Hands (CL1) (Charges: 8)120 g1
°Quarterstaff, Masterwork600 g14

Carried Weight

46 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Charlatan — You`re adept at fooling people. You know how to tell them just what they want to hear (S&S38).

Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH83).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH83).

Poison Immunity — After prolonged exposure to a poison or toxin, the character has rendered himself immune to it. (BoVD49)


Protective Items

Bonuses
Provided

Lbs

Ring of Elemental Resistance, Minor

The wearer is protected from one type of energy damage (fire, cold, etc). Subtract 15 points of damage per round (DMG193).




Class Features

Cleric

Domain Access (2)

Spells

Spontaneous casting

Turn or rebuke undead (3+Cha.Mod/day)

Domain Powers

Domination — Gain Spell Focus ((Enchantment))

Inquisition — Gain a +4 bonus on all dispel checks


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)


CLERIC SPELLS
Deity: Cult of Halav
Domains: Domination, Inquisition

LEVELS0123456789
Known:AllAllAllAllAllAll
Per Day:65+14+13+12+11+1

5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Atonement
V,S,M,F,DF,XP16
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / Removes burden of misdeeds from subject (PH176).

Bear`s Heart
V,S16
No
1 Action
20 ft.
1 round/level
None

School of Transmutation / One ally/level +4 Strength and +1d4/level hit points. (DotF81)

Blight
V,S,DF16
Yes
1 Action
Special
Instantaneous
Special

School of Necromancy / Deals 1d6/level to plant creature, or blights a 100ft spread. (MOTW84)

Break Enchantment
V,S16
No
1 Minute
25 ft.+5 ft./2 levels
1 minute
Special

School of Abjuration / Frees subjects from enchantments, alterations, curses, and petrification (PH181).

Circle of Doom
V,S16
Yes
1 Action
20 ft.
Instantaneous
Fortitude half

School of Necromancy / Inflicts 1d8 +1/level damage in all directions (PH184).

Commune
V,S,M,DF,XP16
-
10 Minutes
Personal
1 round/level


School of Divination / Deity answers one yes-or-no question/level (PH186).

Crawling Darkness
V,S,DF16
-
1 Round
Personal
1 minute/level
None

School of Conjuration / Cloud of tentacles provides concealment, skill bonuses, and several defenses.(MagFR86)

Dispel Chaos
V,S,DF16
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by chaotic creatures (PH196).

Dispel Evil
V,S,DF16
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks (PH196).

Dispel Good
V,S,DF16
Special
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by good creatures (PH196).

Dispel Law
V,S,DF16
-
1 Action
Touch
1 round/level or until discharged
Special

School of Abjuration / +4 bonus against attacks by lawful creatures (PH196).

Divine Agility
V,S16
No
1 Action
Touch
1 round/level
Will negates

School of Transmutation / Subject gains Reflex save bonus, an 18 Dex, and the Spring Attack feat. (DotF85)

Ethereal Jaunt
V,S16
-
1 Action
Personal
1 round/level


School of Transmutation / You become ethereal for 1 round/level (PH201).

Flame Strike
V,S,DF16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex half

School of Evocation / Smites foes with divine fire (1d6/level) (PH205).

Greater Command
V16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Enchantment / As command, but affects one subject/level (PH210).

Hallow
V,S,M,DF16
Special
1 Day
Touch
Instantaneous
None

School of Evocation / Designates location as holy (PH212).

Healing Circle
V,S16
Harmless
1 Action
20 ft.
Instantaneous
Fortitude half

School of Conjuration / Cures 1d8 +1/level damage in all directions (PH213).

Improved Blindsight
V,S16
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Transmutation / Subject gains blindsight 60 ft. for 1 min./level (SS67)

Insect Plague
V,S,DF16
No
1 Round
400 ft.+40 ft./level
1 minute/level
Special

School of Conjuration / Insect horde limits vision, inflicts damage, and weak creatures flee (PH217).

Mark of Justice
V,S,DF16
Yes
10 Minutes
Touch
Permanent
None

School of Transmutation / Designates action that will trigger curse on subject (PH225).

Plane Shift
V,S,F16
Yes
1 Action
Touch
Instantaneous
Will negates

School of Transmutation / Up to eight subjects travel to another plane (PH235).

Raise Dead
V,S,M,DF16
Harmless
1 Minute
Touch
Instantaneous
Special

School of Conjuration / Restores life to subject who died up to 1 day/level ago (PH242).

Regenerate Serious Wounds
V,S16
Yes
1 Action
Touch
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW93)

Righteous Might
V,S,DF16
-
1 Action
Personal
1 round/level


School of Transmutation / Your size doubles, and you gain +4 Str (PH246).

Scrying
V,S,M,F,M/DF16
No
1 Hour
Special
1 minute/level
None

School of Divination / Spies on subject from a distance (PH247).

Slay Living
V,S16
Yes
1 Action
Touch
Instantaneous
Fortitude partial

School of Necromancy / Touch attack kills subject (PH252).

Spell Resistance
V,S,DF16
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / Subject gains 12 +1/level SR (PH255).

Summon Monster V
V,S,F/DF16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Superior Resistance
V,S,M/DF16
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Abjuration / Subject gains +6 on saving throws (SS71)

True Seeing
V,S,M16
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Divination / See all things as they really are (PH267).

Unhallow
V,S,M16
Special
1 Day
Touch
Instantaneous
None

School of Evocation / Designates location as unholy (PH268).

Wall of Stone
V,S,M/DF16
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special

School of Conjuration / Creates a stone wall that can be shaped (PH270).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid (climb at 45-degree angle) (PH172).

Beast Claws
V,S,M15
No
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become slashing weapons (1d6). (DotF81)

Blindsight
V,S15
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Grants the blindsight ability For 1 hour/level.(MagFR82)

Castigate
V15
Yes
1 Action
10 ft.
Instantaneous
Fortitude half

School of Evocation / Deafen or damage foes, depending on their alignment. (DotF82)

Control Water
V,S,M/DF15
No
1 Action
400 ft.+40 ft./level
10 minutes/level
None

School of Transmutation / Raises, lowers, or parts bodies of water (PH188).

Cure Critical Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage (max +20) (PH190).

Death Ward
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level
None

School of Necromancy / Grants immunity to all death spells and effects (PH191).

Dimensional Anchor
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Bars extradimensional movement (PH195).

Discern Lies
V,S,DF15
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level
Will negates

School of Divination / Reveals deliberate falsehoods (PH195).

Dismissal
V,S,F/DF15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Abjuration / Forces a creature to return to native plane (PH196).

Divination
V,S,M15
-
10 Minutes
Personal
Instantaneous


School of Divination / Provides useful advice for specific proposed actions (PH197).

Divine Power
V,S,DF15
-
1 Action
Personal
1 round/level


School of Evocation / You gain attack bonus, 18 Str, and 1 hp/level (PH197).

Divine Storm
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Reflex negates

School of Evocation / Spinning disk of weapons deals 1d6 +2/level damage. (DotF85)

Dominate Person
V,S15
Yes
1 Action
100 ft.+10 ft./level
1 day/level
Will negates

School of Enchantment / Controls humanoid telepathically (PH197).

Earth Reaver
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Eruption deals 5d6/level damage to all in area (SS65)

Extend Tentacles
V,M15
-
1 Action
Personal
1 round/level
None

School of Transmutation / +5 ft. to reach of tentacle attack (SS66)

Freedom of Movement
V,S,M,DF15
Special
1 Action
Touch
10 minutes/level
None

School of Abjuration / Subject moves normally despite impediments (PH207).

Giant Vermin
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns insects into giant vermin (PH209).

Greater Magic Weapon
V,S,M/DF15
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Transmutation / +1 bonus/three levels (max +5) (PH210).

Harrier
V,S15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Summons an incorporeal bird of prey to fight for you. (DotF86)

Imbue with Spell Ability
V,S,DF15
Harmless
10 Minutes
Touch
Permanent until discharged
Will negates

School of Evocation / Transfer spells to subject (PH216).

Inflict Critical Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH217).

Lesser Planar Ally
V,S,DF15
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with an 8 HD outsider (PH221).

Neutralize Poison
V,S,M/DF15
Harmless
1 Action
Touch
Instantaneous
Will negates

School of Conjuration / Detoxifies venom in or on subject (PH232).

Poison
V,S,DF15
Yes
1 Action
Touch
Instantaneous
Fortitude negates

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH236).

Recitation
V,S,DF15
Harmless
1 Action
60 ft.
1 round/level
None

School of Conjuration / Allies gain +2 or +3 on attacks & saves, enemies suffer -2. (DotF89)

Repel Vermin
V,S,DF15
Yes
1 Action
10 ft.
10 minutes/level
Special

School of Abjuration / Insects stay 10 ft. away (PH245).

Restoration
V,S,M15
Harmless
3 Rounds
Touch
Instantaneous
Will negates

School of Conjuration / Restores level and ability score drains (PH246).

Sending
V,S,M/DF15
No
10 Minutes
Special
1 round
None

School of Evocation / Delivers short message anywhere, instantly (PH248).

Spell Immunity
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Subject is immune to one spell/four levels (PH255).

Status
V,S15
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Divination / Monitors condition, position of allies (PH256).

Summon Monster IV
V,S,F/DF15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Tongues
V,M/DF15
No
1 Action
Touch
10 minutes/level
None

School of Divination / Speak any language (PH265).

Unfailing Endurance
V,S15
Yes
1 Round
Touch
1 day/level
None

School of Transmutation / +4 bonus against weakness or fatigue, endurance bonus. (DotF91)

Weapon of Energy
V,S,DF15
No
1 Round
Personal
1 round/level
Fortitude negates

School of Transmutation / Weapon deals extra energy damage (SS72)

Weapon of the Deity
V,DF15
-
1 Action
Personal
1 round/level
None

School of Transmutation / Gives your weapon magical powers appropriate to your patron.(MagFR132)

Weather Eye
V,S,M,DF15
No
1 Action
1 mile radius + 1 mile/level
Instantaneous
None

School of Divination / Forecast natural weather for one week. (DotF92)
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Breathing
S,M,DF14
Harmless
1 Action
Touch
2 hours/level
Will negates

School of Transmutation / Subject can breathe air freely (SS63)
1
Animate Dead
V,S,M14
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Creates undead skeletons and zombies (PH174).

Anyspell
V,S,DF,XP,M/DF14
-
15 Minutes
Personal
Instantaneous
None

School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components.

Bestow Curse
V,S14
Yes
1 Action
Touch
Permanent
Will negates

School of Transmutation / -6 to ability; -4 on attacks, saves, and checks; or 50% chance to lose action (PH177).

Blessed Aim
V,S14
No
1 Action
60 ft.
Concentration
Will negates

School of Divination / Allies receive +2 morale bonus on range attacks. (DotF81)

Blindness/Deafness
V14
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude negates

School of Transmutation / Makes subject blind or deaf (PH180).

Bridge of Sound
V,S,DF14
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration+1 round/level
None

School of Conjuration / Invisible bridge spans gap of 10 ft./Level (SS63)

Chain of Eyes
V,S14
Yes
1 Action
Touch
1 hour/level
Will negates

School of Divination / Scrying sensor passed along by touch. (DotF82)

Contagion
V,S14
Yes
1 Action
Touch
Instantaneous
Fortitude negates

School of Necromancy / Infects subject with chosen disease (PH187).
1
Continual Flame
V,S,M14
No
1 Action
Touch
Permanent
None

School of Evocation / Makes a permanent, heatless torch (PH188).

Create Food and Water
V,S14
No
10 Minutes
25 ft.+5 ft./2 levels
Special
None

School of Conjuration / Feeds three humans (or one horse)/level (PH189).

Cure Serious Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 3d8 +1/level damage (max +15) (PH190).

Curse of the Brute
V,S14
Harmless
1 Action
Touch
1 round/level
Fortitude negates

School of Transmutation / Up to +1/level Str, Dex, or Con; Int and Cha drop the same amount. (DotF82)

Daylight
V,S14
No
1 Action
Touch
10 minutes/level
None

School of Evocation / 60-ft. radius of bright light (PH191).

Deeper Darkness
V,S14
No
1 Action
Touch
1 day/level
None

School of Universal / Object sheds absolute darkness in 60-ft. radius (PH191).
+1
Detect Thoughts
V,S,F/DF14
No
1 Action
60 ft.
Concentration, up to 1 minute/level
Will negates

School of Divination / Allows `listening` to surface thoughts (PH194).

Dispel Magic
V,S14
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Cancels magical spells and effects (PH196).

Flame of Faith
V,S,M14
No
1 Action
Touch
1 round/level
None

School of Evocation / Normal or masterwork weapon becomes a Flaming Burst weapon. (DotF86)

Fuse Arm
V,S14
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Multiple arm/tentacles become one pair of stronger limbs (SS66)

Girallon`s Blessing
V,S,M14
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Subject gains one additional pair of arms per four levels (SS66)

Glyph of Warding
V,S,M14
Yes
10 Minutes
Touch
Permanent until discharged
Special

School of Abjuration / Inscription harms those who pass it (PH209).

Helping Hand
V,S,DF14
No
1 Action
5 miles
1 hour/level
None

School of Evocation / Ghostly hand leads subject to you (PH213).

Inflict Serious Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
V,S14
-
1 Action
Personal
1 minute/level


School of Evocation / Dispels invisibility within 5 ft. /level (PH218).

Laogzed`s Breath
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Conjuration / Nauseating vapors within cone persist for 10 rounds (SS68)

Lesser Telepathic Bond
V,S14
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / Link with subject within 30 ft. for 10min/level. (DotF87)
1
Locate Object
V,S,F/DF14
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH223).

Magic Circle against Chaos
V,S,M/DF14
No
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).
1
Magic Circle against Evil
V,S,M/DF14
Special
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).

Magic Circle against Good
V,S,M/DF14
No
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).

Magic Circle against Law
None14
Special
1 Action
Touch
10 minutes/level


School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH223).
1
Magic Vestment
V,S,DF14
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH225).

Mass Resist Elements
V,S,DF14
Yes
1 Action
Touch
1 minute/level
None

School of Abjuration / All affected ignore first 12 damage from one energy type each round (T&B93)

Meld into Stone
V,S,DF14
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH226).

Negative Energy Protection
V,S14
Harmless
1 Action
Touch
1 round/level
Will negates

School of Abjuration / Subject resists level and ability drains (PH231).

Obscure Object
V,S,M/DF14
Yes
1 Action
Touch
8 hours
Will negates

School of Abjuration / Masks object against divination (PH232).

Prayer
V,S,DF14
Yes
1 Action
30 ft.
1 round/level
None

School of Conjuration / Allies gain +1 on most rolls, and enemies suffer -1 (PH238).

Protection from Elements
V,S,DF14
Yes
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Immune to damage from one kind of energy (PH240).

Regenerate Moderate Wounds
V,S14
Yes
1 Action
20 ft.
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW93)

Remove Blindness/Deafness
V,S14
Harmless
1 Action
Touch
Instantaneous
Fortitude negates

School of Conjuration / Cures normal or magical conditions (PH244).

Remove Curse
V,S14
Harmless
1 Action
Touch
Instantaneous
Will negates

School of Abjuration / Frees object or person from curse (PH244).
1
Remove Disease
V,S14
Harmless
1 Action
Touch
Instantaneous
Fortitude negates

School of Conjuration / Cures all diseases affecting subject (PH244).

Searing Light
V,S14
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH248).

Sonorous Hum
V,S14
-
1 Action
Personal
1 minute/level
None

School of Evocation / Remove need to concentrate to maintain next spell cast (SS69)

Sound Lance
V,S14
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude half

School of Evocation / Sonic energy deals 1d6/level damage (SS70)

Speak with Dead
V,S,DF14
No
10 Minutes
10 ft.
1 minute/level
Will negates

School of Necromancy / Corpse answers one question/two levels (PH254).

Speak with Plants
V,S14
-
1 Action
Personal
1 minute/level


School of Divination / You can talk to normal plants and plant creatures (PH254).

Spikes
V,S,M14
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As Brambles, but +2 attack and lasts longer. (DotF90)

Stone Shape
V,S,M/DF14
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH257).

Suggestion
V,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Enchantment / Compels subject to follow stated course of action (PH257).

Summon Monster III
V,S,F/DF14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Sweet Water
V,S,M14
No
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Divination / Creates a well to fresh water up to 100 ft. down. (DotF90)

Sword Stream
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex half

School of Evocation / As knife spray, but 1d8 and max +10. (DotF90)

Water Breathing
V,S,M/DF14
Harmless
1 Action
Touch
2 hours/level
Will negates

School of Transmutation / Subjects can breathe underwater (PH271).

Water Walk
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Transmutation / Subject treads on water as if solid (PH271).

Wind Wall
V,S,M/DF14
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special

School of Evocation / Deflects arrows, smaller creatures, and gases (PH273).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 attack, +1 on saves against fear, 1d8 temporary hit points (PH172).

Animal Messenger
V,S,M13
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
None

School of Enchantment / Sends a Tiny animal to a specific place (PH173).

Augury
V,S,F13
-
1 Action
Personal
Instantaneous


School of Divination / Learns whether an action will be good or bad (PH177).

Blood Wind
V,S13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Evocation / Subject uses natural weapon as thrown weapon (SS63)

Brambles
V,S,M13
No
1 Action
Touch
1 round/level
None

School of Transmutation / Blunt wooden weapon +1 attack, +1/level damage (max +10). (DotF82)
1
Bull`s Strength
V,S,M/DF13
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Str for 1 hr. /level (PH181).

Calm Emotions
V,S,DF13
Yes
1 Action
100 ft.+10 ft./level
1 hour/level
Will negates

School of Enchantment / Calms 1d6 subjects/level, negating emotion effects (PH182).

Consecrate
V,S,M,DF13
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Fills area with positive energy, making undead weaker (PH187).

Cure Moderate Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 2d8+1/level damage (max +10) (PH190).

Darkness
V,M/DF13
No
1 Action
Touch
10 minutes/level
None

School of Evocation / 20-ft. radius of supernatural darkness (PH190).

Death Knell
V,S13
Yes
1 Action
Touch
Special
Will negates

School of Necromancy / Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level (PH191).

Delay Poison
V,S,DF13
Harmless
1 Action
Touch
1 hour/level
Fortitude negates

School of Conjuration / Stops poison from harming subject for 1 hour/level. (PH191).

Desecrate
V,S,M,DF13
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Fills area with negative energy, making undead stronger (PH192).

Divine Flame
V,S13
Yes
1 Action
15 ft.
1 round/level
Fortitude half

School of Abjuration / Wards area against cold creatures. (DotF85)

Divine Zephyr
V,S13
Yes
1 Action
15 ft.
1 round/level
Fortitude half

School of Abjuration / Wards area against fire creatures. (DotF85)

Endurance
V,S,DF13
Yes
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains +1d4+1 Con for 1 hr./level (PH199).

Enthrall
V,S13
Yes
1 Action
100 ft.+10 ft./level
Up to 1 hour
Will negates

School of Enchantment / Captivates all within 90 ft (PH200).

Filter
V,S,M/DF13
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / All noxious and toxic elements are filtered out of the air around the recipient. (T&B89)
1
Find Traps
V,S13
-
1 Action
100 ft.+10 ft./level
1 minute/level


School of Divination / Notice traps as a rogue does (PH203).

Fins to Feet
V,S13
Harmless
1 Action
Touch
10 minutes/level
Fortitude negates

School of Transmutation / Transformations tails and finds into legs and feet(SS66)

Fox`s Cunning
V,S,M/DF13
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Int for 1 hr. /level (T&B89).

Gaze Screen
V,S13
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / A shimmering, mirrorlike area grants a 50% chance to avoid gaze attacks, and does not obscure vision. (T&B90)

Gentle Repose
V,S,M/DF13
Yes
1 Action
Touch
1 day/level
Will negates

School of Necromancy / Preserves one corpse (PH208).

Hold Person
V,S,F/DF13
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will negates

School of Enchantment / Holds one person helpless; 1 round/level (PH214).

Inflict Moderate Wounds
V,S13
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Inky Cloud
V,S,M13
No
1 Action
30 ft.
10 minutes/level
None

School of Conjuration / Obscures sight underwater beyond 5 ft. (SS68)

Knife Spray
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex half

School of Evocation / Cone of droplets, 1d6 and +1/level damage (max +5). (DotF87)
1
Lesser Restoration
V,S13
Harmless
3 Rounds
Touch
Instantaneous
Will negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH222).

Major Resistance
V,S,M/DF13
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Abjuration / Subject gains +3 on saving throws (SS68)

Make Whole
V,S13
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Repairs an object (PH225).

Owl`s Wisdom
V,S,M/DF13
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Transmutation / Subject gains 1d4+1 Wis for 1 hr./level (T&B94)

Rapid Burrowing
V,S,F/DF13
Harmless
1 Action
Touch
1 minute/level
Fortitude negates

School of Transmutation / +20 ft. to subjects burrow speed (SS69)

Remove Paralysis
V,S13
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH245).

Resist Elements
V,S,DF13
Yes
1 Action
Touch
1 minute/level
None

School of Abjuration / Ignores first 12 damage from one energy type each round (PH245).

Shatter
V,S,M/DF13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH250).

Shield Other
V,S,F13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Abjuration / You suffer half of subject`s damage (PH251).

Silence
V,S13
Special
1 Action
400 ft.+40 ft./level
1 minute/level
Special

School of Illusion / Negates sound in 15-ft. radius (PH252).

Sound Burst
V,S,F/DF13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH254).

Speak with Animals
V,S13
-
1 Action
Personal
1 minute/level


School of Divination / You can communicate with natural animals (PH254).
1
Spiritual Weapon
V,S,DF13
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / Magical weapon attacks on its own (PH256).

Summon Monster II
V,S,F/DF13
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH258).

Undetectable Alignment
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
24 hours
Will negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH267).

Wings of the Sea
S,M13
Harmless
1 Action
Touch
1 minute/level
Fortitude negates

School of Transmutation / +30 ft. to subjects swim speed (SS72)
+1
Zone of Truth
V,S,DF13
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will negates

School of Enchantment / Subjects within range cannot lie (PH274).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF12
Yes
1 Action
50 ft.
1 minute/level
Will negates

School of Enchantment / Enemies suffer -1 attack, -1 on saves against fear (PH177).
1
Bless
V,S,DF12
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies gain +1 attack and +1 on saves against fear (PH180).

Bless Water
V,S,M12
Yes
1 Minute
Touch
Instantaneous
Will negates

School of Transmutation / Makes holy water (PH180).

Burial Blessing
V,S,M,XP12
Yes
1 Action
Touch
Permanent
Will negates

School of Abjuration / Prevents a corpse from rising as undead. (DotF82)

Cause Fear
V,S12
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds
Will negates

School of Necromancy / One creature flees for 1d4 rounds (PH182).
+1
Command
V12
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / One subject obeys one-word command for 1 round (PH185).
1
Comprehend Languages
V,S,M/DF12
-
1 Action
Personal
10 minutes/level


School of Divination / Understand all spoken and written languages (PH186).

Cure Light Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 1d8+1/level damage (max +5) (PH190).

Curse Water
V,S,M12
Harmless
1 Minute
Touch
Instantaneous
Will negates

School of Transmutation / Makes unholy water (PH190).

Deathwatch
V,S12
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / Sees how near death subjects within 30 ft. are (PH191).

Detect Chaos
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH192).
1
Detect Evil
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH192).

Detect Good
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH193).

Detect Law
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals creatures, spells, or objects (PH193).

Detect Undead
V,S,M/DF12
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Divination / Reveals undead within 60 ft (PH194).

Divine Favor
V,S,DF12
-
1 Action
Personal
1 minute


School of Evocation / You gain attack, damage bonus, +1/three levels (PH197).

Doom
V,S,DF12
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will negates

School of Enchantment / One subject suffers -2 on attacks, damage, saves, and checks (PH198).

Endure Elements
V,S12
Yes
1 Action
Touch
24 hours
None

School of Abjuration / Ignores 5 damage/round from one energy type (PH199).

Entropic Shield
V,S12
-
1 Action
Personal
1 minute/level


School of Abjuration / Ranged attacks against you suffer 20% miss chance (PH200).

Inflict Light Wounds
V,S12
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH217).

Invisibility to Undead
V,S,DF12
Yes
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Undead can`t perceive one subject/level (PH218).

Magic Stone
V,S,DF12
Harmless
1 Action
Touch
30 minutes or until discharged
Will negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH225).

Magic Weapon
V,S,DF12
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Transmutation / Weapon gains +1 bonus (PH225).

Obscuring Mist
V,S12
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Conjuration / Fog surrounds you (PH233).

Protection from Chaos
V,S,M/DF12
No
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).
1
Protection from Evil
None12
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Good
V,S,M/DF12
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Law
V,S,M/DF12
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Random Action
V,S,DF12
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / One creature acts randomly for one round (PH242).

Regenerate Light Wounds
V,S12
Yes
1 Action
Touch
10 rounds + 1 round/level
Will negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW92)
1
Remove Fear
V,S12
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH245).

Sanctuary
V,S,DF12
No
1 Action
Touch
1 round/level
Will negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH247).

Shield of Faith
V,S,M12
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH251).

Spell Flower
V,S12
-
1 Action
Personal
1 round/level
None

School of Transmutation / Hold the charge on one touch spell per forelimb (SS70)

Summon Monster I
V,S,F/DF12
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you.(PH258).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Creates 2 gallons/level of pure water (PH189).

Cure Minor Wounds
V,S11
Harmless
1 Action
Touch
Instantaneous
Will half

School of Conjuration / Cures 1 point of damage (PH190).
1
Detect Magic
V,S11
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).

Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).

Guidance
V,S11
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / +1 on one roll, throw, or check (PH211).

Inflict Minor Wounds
V,S11
Yes
1 Action
Touch
Instantaneous
Will half

School of Necromancy / Touch attack, 1 point of damage (PH217).
1
Light
V,M/DF11
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mending
V,S11
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Purify Food and Drink
V,S11
Yes
1 Action
10 ft.
Instantaneous
Will negates

School of Universal / Purifies 1 cu. ft. /level of food or water (PH241).
1
Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).
2
Resistance
V,S,M/DF11
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).
1
Virtue
V,S,DF11
Harmless
1 Action
Touch
1 minute
Special

School of Transmutation / Subject gains 1 temporary hp (PH269).

Quick Reference Notes

Karameikos Gaz

Estimated age

As at 1000

I view Segyev as mad but with a good heart.