ShalanderAmbassador of Alfheim
CHARACTER BIO
Shalander is a 110 year old, Medium sized, Male Elf, High, with light brown eyes and light brown hair. He stands 5' 4" tall and weighs 125 pounds. His world view is Chaotic Neutral in nature, and is currently a worshipper of Mealiden Starwatcher

CHARACTER LEVELCLASSES and LEVELS
9Ranger 3 / Wizard 6 (favored)

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
36,00045,0009,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
17
+3


CON
10
+0


INT
18
+4


WIS
10
+0


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
363d10 +6d4
SPEED
MOVE
20
AC
ARMOR
201812=10+8+0+2+0+0+0
30
-4
+2

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=5+0+0+0+ + 
REFLEX
DEX
+6=3+3+0+0+ 
WILL
WIS
+6=6+0+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+7=3+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+9/4=6
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+3 Sword, short (S/P)

11/6

1d6+5

19-20/x2

3



I2

Mighty comp. longbow +2 (L/P)

1d8+2

x3

3



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

9/4

7/2

5/0

3/-2

1/-4

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

-1/-6

-3/-8

-5/-10

-7/-12

-9/-14



I

Unarmed (T/B)

8/3

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

+3 Chainmail (M/M)

+8

+2

-4

30%

20 ft

40



SKILLSMAX RANKS 12/6

NAME (KEY ABILITY)TOT
RNK
ABL
MSC

Animal Empathy (Cha)4 =1+3
w
Appraise (Int)4 =
+4
w
Balance (Dex)*-1 =
+34
w
Bluff (Cha)3 =
+3
w
Climb (Str)*0 =2+24
w
Concentration (Con)4 =4+0
w
Diplomacy (Cha)7 =4+3
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*-1 =
+34
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)3 =
+3

Handle Animal (Cha)4 =1+3
w
Heal (Wis)4 =4+0
w
Hide (Dex)*-1 =
+34
w
Intimidate (Cha)3 =
+3

Intuit Direction (Wis)4 =4+0
w
Jump (Str)*-2 =
+24

Knowledge–Karameikan Society (Int)10 =6+4

Knowledge–Monsters (Int)10 =6+4

Knowledge–Nature (Int)10 =6+4
w
Listen (Wis)2 =
+0+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*1 =
+32
w
Perform (Cha)5 =2+3

Profession–Diplomat (Wis)3 =3+0
w
Remote View (Int)4 =
+4
w
Ride (Dex)10 =7+3
w
Scry (Int)4 =
+4
w
Search (Int)6 =
+4+2
w
Sense Motive (Wis)0 =
+0

Spellcraft (Int)10 =6+4
w
Spot (Wis)2 =
+0+2
w
Swim (Str)**-9 =
+211
w
Use Rope (Dex)3 =
+3
w
Wilderness Lore (Wis)12 =12+0

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

J+3 Chainmail9,300 g140
ySpell component pouch5 g13
ySpellbook, wizard`s15 g13
6Potion of Levitate (CL3)300 g1
¡Ring of Counterspells4,000 g1
bScroll of Tongues (CL5), Gaseous Form (5), Dispel Magic (5), Persistent Image (9)2,250 g1
!Wand of Summon Monster I (CL1) (Charges: 35)525 g1
°+3 Sword, short18,310 g13
°Arrows (20)1 g13
°Mighty composite longbow +2300 g13

Carried Weight

55 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Ambidexterity — You are equally adept at using either hand. Ignore all penalties for using an off hand. (PH80).

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH80).

Combat Reflexes — You can make a number of additional attacks of opportunity equal to your Dex mod (PH80).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH83).

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH84).

Track — You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).


Protective Items

Bonuses
Provided

Lbs

Ring of Counterspells

A ring which holds one spell of 1st through 6th level. That spell is countered when cast on the wearer (DMG193).




Class Features

Ranger

Favored Enemy: Humanoid (Orc) (+1)

Improved Two-Weapon Fighting

Martial weapon proficiency: all

Track

Wizard

Bonus Feat

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Wizard weapon proficiencies

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Elven traits (Ex)

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Elven, Gnome, Orc, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Virien (T/Owl)

6

17

10

8

14

10

+5

+6

+8

+3

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

CN

21

18

15

9d8

18

Attack

Attack Bonus

Damage

Crit

Claws

+11

1d2-2

20/x2

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Touch, Speak with Master

Feats: Weapon Finesse: Claws

Skills: Wilderness Lore +12, Ride +10, Diplomacy +7, Spot +6, Climb +0, Listen +14, Heal +4, Perform +5, Move Silently +20, Concentration +4



WIZARD SPELLS
Specialized: Divination
Prohibited: Necromancy

LEVELS0123456789
Known:0844
Per Day:4+14+14+13+1

3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
+1
Arcane Sight
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / Your eyes glow blue and you can see magical aura within 120 feet of you, similar to a detect magic spell. (T&B85)
1
Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Cancels magical spells and effects (PH196).
1
Fly
V,S,F/DF17
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject flies at speed of 90 (PH206).
1
Hold Person
V,S,F/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will negates

School of Enchantment / Holds one person helpless; 1 round/level (PH214).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1+1
Detect Thoughts
V,S,F/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level
Will negates

School of Divination / Allows `listening` to surface thoughts (PH194).
1
Locate Object
V,S,F/DF16
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH223).
1
See Invisibility
V,S,M16
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Divination / Reveals invisible creatures or objects (PH248).
1
Web
V,S,M16
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level
Reflex negates

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH271).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Change Self
V,S15
-
1 Action
Personal
10 minutes/level


School of Illusion / Changes your appearance (PH183).
1
Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level


School of Divination / Understand all spoken and written languages (PH186).

Detect Secret Doors
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Divination / Reveals hidden doors within 60 ft (PH193).

Detect Undead
V,S,M/DF15
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Divination / Reveals undead within 60 ft (PH194).

Identify
V,S,M/DF15
No
8 Hours
Touch
Instantaneous
None

School of Divination / Determines single feature of magic item (PH216).
2
Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).
1
Silent Image
V,S,F15
No
1 Action
400 ft.+40 ft./level
Concentration
Will negates

School of Illusion / Creates minor illusion of your design (PH252).
+1
True Strike
V,F15
-
1 Action
Personal
See text


School of Divination / Adds +20 bonus to your next attack roll (PH267).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Arcane Mark
V,S14
No
1 Action
Touch
Permanent
None

School of Universal / Inscribes a personal rune (visible or invisible) (PH176).

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute
Will disbelief

School of Illusion / Creates torches or other lights (PH190).

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / Creature loses next action (PH191).
1
Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).
+1
Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Deals 1d6 damage to one undead (PH197).

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Evocation / Dazzles one creature (-1 attack) (PH206).

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Illusion / Figment sounds (PH209).
1
Light
V,M/DF14
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH223).

Mending
V,S14
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Open/Close
V,S,F14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Opens or closes small or light things (PH233).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 hour/level
Special

School of Universal / Performs minor tricks (PH238).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ray deals 1d3 cold damage (PH243).
1
Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).

Repair Minor Damage
V,S14
Harmless
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to a construct (T&B96)

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).

Quick Reference Notes

Karameikos Gaz

As at 1000