TeldonNPC
CHARACTER BIO
Teldon is a 108 year old, Medium sized, Male Human, with piercing blue eyes and flowing white hair. He stands 6' 0" tall and weighs 148 pounds. His world view is Neutral in nature, and is currently a worshipper of No Devotion

CHARACTER LEVELCLASSES and LEVELS
14Wizard 14

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
91,000105,00014,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
8
-1


DEX
6
-2


CON
5
-3


INT
23
+6


WIS
16
+3


CHA
13
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
3714d4
SPEED
MOVE
30
AC
ARMOR
13138=10+0+0+-2+0+0+5




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+3=4+-3+0+2+ + 
REFLEX
DEX
+4=4+-2+0+2+ 
WILL
WIS
+12=9+3+0+0+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
-2=-2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+6=7+-1
+0
+0
+
MELEE
ATTACK BONUS
+6/1=7+-1
+0
+0
+
RANGED
ATTACK BONUS
+5/0=7
+-2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+2 Dagger (T/P)

8/3

1d4+1

19-20/x2

1

Bane: Undead



I

Unarmed (T/B)

2/-3

1d3-1

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 17/8.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC

Alchemy (Int)11 =5+6
w
Appraise (Int)6 =
+6
w
Balance (Dex)*-2 =
2
w
Bluff (Cha)1 =
+1
w
Climb (Str)*-1 =
1
w
Concentration (Con)10 =133
w
Diplomacy (Cha)1 =
+1
w
Disguise (Cha)1 =
+1
w
Escape Artist (Dex)*-2 =
2
w
Forgery (Int)6 =
+6
w
Gather Information (Cha)1 =
+1
w
Heal (Wis)3 =
+3
w
Hide (Dex)*-2 =
2
w
Intimidate (Cha)1 =
+1
w
Jump (Str)*-1 =
1

Knowledge–Arcana (Int)23 =17+6

Knowledge–Boating (Int)11 =5+6

Knowledge–History (Int)13 =7+6

Knowledge–Karameikan Society (Int)13 =7+6

Knowledge–Local (Int)13 =7+6

Knowledge–Politics (Int)7 =1+6

Knowledge–Portals & Gates (Int)7 =1+6

Knowledge–Sea Lore (Int)11 =5+6

Knowledge–The Planes (Int)7 =1+6

Knowledge–Thyatian Society (Int)11 =5+6
w
Listen (Wis)3 =
+3
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-2 =
2
w
Perform (Cha)1 =
+1

Profession–Teacher (Wis)15 =12+3
w
Remote View (Int)6 =
+6
w
Ride (Dex)6 =82
w
Scry (Int)6 =
+6
w
Search (Int)6 =
+6
w
Sense Motive (Wis)3 =
+3

Spellcraft (Int)23 =17+6
w
Spot (Wis)3 =
+3
w
Swim (Str)**-3 =
12
w
Use Rope (Dex)-2 =
2
w
Wilderness Lore (Wis)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yCoin: gp (3)3 g10.1
yScholar`s outfit5 g16
ySpellbook, wizard`s15 g13
¡Ring of Telekinesis75,000 g1
bScroll of Dominate Person (CL9), Control Water (11)2,775 g1
bScroll of Dominate Person (CL9), Transmute Rock to Mud (9), Chain Lightning (11), Horrid Wilting (15)6,900 g1
°+2 Dagger: Bane: Undead32,302 g11
¬Bracers of armor (+5)25,000 g11
¬Gauntlets of ogre power4,000 g12
¬Headband of intellect (+2)4,000 g1

Carried Weight

13 lbs

1-26

27-53

54-80

80

160

400

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Brew Potion — You can create potions, which carry spells within themselves. (PH80).

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH80).

Craft Rod — You can create magic rods, which have varied magical effects. Spellcaster level 9th+ (PH81).

Craft Staff — You can create magic staves, which have multiple magical effects. (PH81).

Craft Wand — You can create wands, which cast spells. (PH81).

Craft Wondrous Item — You can create miscellaneous magic items. (PH81).

Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH83).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH84).


Protective Items

Bonuses
Provided

Lbs

Ring of Telekinesis

Upon command, the ring acts exactly like the spell of the same name (DMG195).

Gauntlets of ogre power

Enhancement +2

2

These gauntlets grant a +2 enhancement bonus to Str (DMG217).

Bracers of armor (+5)

Armor +5

1

This item adds a +5 armor bonus to the wearer`s AC (DMG211).

Headband of intellect (+2)

Enhancement +2

This item grants a +2 enhancement bonus to Int (DMG218).




Class Features

Wizard

Bonus Feat (2)

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Wizard weapon proficiencies


Languages

Common, Dwarven, Elven, Gnome, Halfling


Coins

New Coins
Gained in Play

0 cp 
0 sp  
3 gp  
0 pp  
3 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Fiaral (T/Familiar, Pseudodragon)

11

11

13

12

12

10

+5

+4

+10

+0

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

N

15; Fly 60 (Good)

38

38

12

14d12

18

Attack

Attack Bonus

Damage

Crit

Sting

+9

1d3

20/x2

Bite

+4

1

20/x2

Special Attacks: Poison (Ex)

Special Qualities: See Invisibility (Ex), Telepathy (Su), Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex)

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Touch, Speak with Master, Speak with Animals of its Type, Spell Resistance, Scry on Familiar

Languages: Common, Draconic, Sylvan

Skills: Ride +6, Concentration +10



WIZARD SPELLS

LEVELS0123456789
Known:09444444
Per Day:46655442

7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Power Word, Stun
V23
Yes
1 Action
25 ft.+5 ft./2 levels
Special
None

School of Conjuration / Stuns creature with up to 150 hp (PH237).

Reverse Gravity
V,S,M/DF23
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Transmutation / Objects and creatures fall upward (PH246).
1
Summon Monster VII
V,S,F/DF23
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).

Teleport without Error
V23
Special
1 Action
Touch
Instantaneous
Special

School of Transmutation / As teleport, but no off-target arrival (PH265).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Antimagic Field
V,S,M/DF22
Special
1 Action
10 ft.
10 minutes/level
None

School of Abjuration / Negates magic within 10 ft (PH175).
1
Flesh to Stone
V,S,M22
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude negates

School of Transmutation / Turns subject creature into statue (PH206).

Geas/Quest
V,S,M22
No
1 Action
25 ft.+5 ft./2 levels
1 day/level or until discharged
None

School of Enchantment / As lesser geas, plus it affects any creature (PH208).
1
Legend Lore
V,S,M,F22
Special
0
Personal
Special


School of Divination / Learn tales about a person, place, or thing (PH219).
1
Summon Monster VI
V,S,F/DF22
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Hold Monster
V,S,M/DF21
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will negates

School of Enchantment / As hold person, but any creature (PH214).
1
Passwall
V,S,M21
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will negates

School of Transmutation / Breaches walls 1 ft. thick/level (PH234).
1
Telekinesis
V,S21
Yes
1 Action
400 ft.+40 ft./level
Special
Will negates

School of Transmutation / Lifts or moves 25 lb. /level at long range.(PH264).
1
Wall of Stone
V,S,M/DF21
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special

School of Conjuration / Creates a stone wall that can be shaped (PH270).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
2
Arcane Eye
V,S,M20
No
10 Minutes
Unlimited
1 minute/level
None

School of Divination / Invisible floating eye moves 30 ft. /round (PH175).
1
Confusion
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Will negates

School of Enchantment / Makes subject behave oddly for 1 round/level (PH187).
1
Polymorph Self
V20
-
1 Action
Personal
1 hour/level


School of Transmutation / You assume a new form (PH237).
1
Remove Curse
V,S20
Harmless
1 Action
Touch
Instantaneous
Will negates

School of Abjuration / Frees object or person from curse (PH244).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
2
Dispel Magic
V,S19
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Cancels magical spells and effects (PH196).
1
Fireball
V,S,M19
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex half

School of Evocation / 1d6 damage per level, 20-ft. area (PH203).
1
Fly
V,S,F/DF19
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject flies at speed of 90 (PH206).
1
Lightning Bolt
V,S,M19
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex half

School of Evocation / Electricity deals 1d6 damage/level (PH222).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
2
Arcane Lock
V,S,M18
No
1 Action
Touch
Permanent
None

School of Abjuration / Magically locks a portal or chest (PH176).
1
Detect Thoughts
V,S,F/DF18
No
1 Action
60 ft.
Concentration, up to 1 minute/level
Will negates

School of Divination / Allows `listening` to surface thoughts (PH194).
1
Invisibility
V,S,M/DF18
Special
1 Action
Touch
10 minutes/level
Special

School of Illusion / Subject is invisible for 10 min. /level or until it attacks (PH217).
2
Locate Object
V,S,F/DF18
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH223).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Charm Person
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Enchantment / Makes one person your friend (PH183).

Comprehend Languages
V,S,M/DF17
-
1 Action
Personal
10 minutes/level


School of Divination / Understand all spoken and written languages (PH186).

Hold Portal
V17
No
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Holds door shut (PH214).
1
Identify
V,S,M/DF17
No
8 Hours
Touch
Instantaneous
None

School of Divination / Determines single feature of magic item (PH216).
1
Magic Missile
V,S17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).
1
Protection from Evil
None17
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).
1
Shield
V,S17
-
1 Action
Personal
1 minute/level


School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH251).
1
Sleep
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will negates

School of Enchantment / Put 2d4 HD of creatures into comatose slumber (PH252).

Ventriloquism
V,F17
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will disbelief

School of Illusion / Throws voice for 1 min. /level (PH269).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Mark
V,S16
No
1 Action
Touch
Permanent
None

School of Universal / Inscribes a personal rune (visible or invisible) (PH176).

Dancing Lights
V,S16
No
1 Action
100 ft.+10 ft./level
1 minute
Will disbelief

School of Illusion / Creates torches or other lights (PH190).

Daze
V,S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / Creature loses next action (PH191).
1
Detect Magic
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).
1
Detect Poison
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).

Disrupt Undead
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Deals 1d6 damage to one undead (PH197).

Flare
V16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Evocation / Dazzles one creature (-1 attack) (PH206).

Ghost Sound
V,S,M16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Illusion / Figment sounds (PH209).
1
Light
V,M/DF16
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mage Hand
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH223).

Mending
V,S16
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Open/Close
V,S,F16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Opens or closes small or light things (PH233).

Prestidigitation
V,S16
No
1 Action
10 ft.
1 hour/level
Special

School of Universal / Performs minor tricks (PH238).

Ray of Frost
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ray deals 1d3 cold damage (PH243).
1
Read Magic
V,S,F16
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).

Repair Minor Damage
V,S16
Harmless
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to a construct (T&B96)

Resistance
V,S,M/DF16
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).

Quick Reference Notes

As at 1000

Karameikos Gaz