Aleksyev Nikelnevich, Male Human Clr11: CR 11; AL LN; Medium Humanoid; HD 11d8+11; hp 64 (Disabled -1/Dying -12/Injury 12); Init +0; Spd 20; AC 20 (FF 20, Touch 10); Atk +12/+7 base melee, +9/+4 base ranged; Grapple +11;
        +15/+10 Melee (+2 Warhammer 1d8+5/crit 20/x3);
        +12/+7 Melee (Unarmed 1d3+3/crit 20/x2);

Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2), Animal domain power - Cast animal friendship once per day, Protection domain power - Create a protective ward 1/day.
SV Fort +9, Ref +4, Will +13; STR 16, DEX 10, CON 12, INT 14, WIS 20, CHA 16.

Skills: Appraise +3, Balance -4, Bluff +4, Climb -1, Concentration +2, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Bookbinding) +1, Craft (Bowmaking) +1, Craft (Calligraphy) +1, Craft (Candlemaking) +3, Craft (Carpentry) +1, Craft (Cobbling) +1, Craft (Dreams Weave) +3, Craft (Flower Arranging) +3, Craft (Gemcutting) +1, Craft (Landscape Gardening) +3, Craft (Leatherworking) +1, Craft (Locksmithing) +1, Craft (Metalworking) +1, Craft (Origami) +3, Craft (Painting) +1, Craft (Poisonmaking) +3, Craft (Pottery) +1, Craft (Sculpting) +1, Craft (Shipmaking) +1, Craft (Stonecarving) +1, Craft (Stonemasonry) +1, Craft (Trapmaking) +1, Craft (Weaponsmithing) +1, Craft (Weaving) +1, Craft (Woodcarving) +1, Diplomacy +11, Disguise +4, Escape Artist -4, Forgery +3, Gather Information +4, Heal +7, Hide -4, Intimidate +4, Jump -1, Knowledge (Karameikan Society) +6, Knowledge (Local) +10, Knowledge (Religion) +11, Knowledge (War) +5, Listen +6, Move Silently -4, Perform +9, Remote View +3, Ride +4, Scry +3, Search +3, Sense Motive +6, Spot +6, Swim -7, Use Rope +1, Wilderness Lore +6.

Feats: Armor Proficiency: heavy, Combat Casting, Martial Weapon Proficiency: Warhammer, Mounted Combat, Weapon Focus: Warhammer, Armor Proficiency: medium, Simple Weapon Proficiency, Shield Proficiency, Warrior Born, Armor Proficiency: light.

Cleric Spells (6/7+1/5+1/5+1/4+1/3+1/1+1): 0-Detect Magic (2), Detect Poison (1), Guidance (1), Light (1), Resistance (1); 1-Bless (1), Detect Chaos (1), Detect Evil (1), Divine Favor (1), Protection from Chaos (1), Protection from Evil (1), Remove Fear (1); 2-Bull`s Strength (1), Delay Poison (1), Hold Person (1), Knife Spray (1), Shield of Faith* (1), Speak with Animals (1); 3-Flame of Faith (1), Magic Vestment (1), Protection from Elements* (1), Remove Blindness/Deafness (1), Remove Curse (1), Remove Disease (1); 4-Discern Lies (1), Freedom of Movement (1), Neutralize Poison (1), Restoration (1), Spell Immunity* (1); 5-Bear`s Heart (1), Commune (1), Commune with Nature* (1), Raise Dead (1); 6-Antimagic Field* (1), Summon Monster VI (1).

Coins: . Weapons: +2 Warhammer. Armor: Chainmail, Masterwork. Shields: +3 Shield, large, wooden. Magic: Bracers of armor (+3); Staff of Healing (Charges: 28); Scroll of Invisibility Purge (5), Greater Magic Weapon (7), Divine Power (7); Ioun stone (pale green prism); Potion of Swimming; Ring of Water Walking.