Alfric Oderbry, Male Human Clr14: CR 14; AL LE; Medium Humanoid; HD 14d8+28; hp 95 (Disabled -2/Dying -14/Injury 14); Init +1; Spd 20; AC 19 (FF 18, Touch 11); Atk +12/+7 base melee, +11/+6 base ranged; Grapple +12;
        +14/+9 Ranged (+3 Crossbow, light 1d8+3/crit 19-20/x2);
        +16/+11 Melee (+3 Mace, heavy 1d8+6/crit 20/x2);

Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (7+Cha.Mod/day), Spells, Domain Access (2), Knowledge domain power - All Knowledge skills are class skills, War domain power - Free Martial proficiency and focus.
SV Fort +11, Ref +5, Will +14; STR 14, DEX 12, CON 14, INT 11, WIS 20, CHA 19.

Skills: Balance -3, Bluff +8, Climb -2, Concentration +8, Diplomacy +12, Disguise +6, Escape Artist -3, Gather Information +4, Heal +7, Hide -3, Intimidate +6, Jump -2, Knowledge (Karameikan Society) +12, Knowledge (Religion) +15, Listen +5, Move Silently -3, Perform +10, Ride +1, Sense Motive +7, Spot +5, Swim -10, Use Rope +1, Wilderness Lore +5.

Feats: Armor Proficiency: heavy, Brew Potion, Extra Turning, Heighten Turning, Persuasive, Negotiator, Weapon Focus: Mace, heavy, Armor Proficiency: medium, Simple Weapon Proficiency, Shield Proficiency, Charlatan, Armor Proficiency: light.

Cleric Spells (6/7+1/6+1/5+1/5+1/4+1/3+1/2+1): 0-Detect Magic (1), Light (1); 1-Bane (1), Comprehend Languages (1), Endure Elements (1), Magic Weapon* (1), Protection from Chaos (1), Protection from Good (1), Remove Fear (2); 2-Bull`s Strength (1), Cure Moderate Wounds (1), Detect Thoughts* (1), Hold Person (2), Lesser Restoration (1), Silence (1); 3-Animate Dead (1), Clairaudience/Clairvoyance* (1), Continual Flame (1), Dispel Magic (1), Locate Object (1), Speak with Dead (1); 4-Castigate (1), Cure Critical Wounds (1), Divination* (1), Divine Storm (1), Restoration (1), Spell Immunity (1); 5-Commune (1), Dispel Good (1), Flame Strike* (1), Healing Circle (1), Raise Dead (1); 6-Blade Barrier* (1), Create Undead (1), Geas/Quest (1), Word of Recall (1); 7-Dictum (1), Legend Lore* (1), Summon Monster VII (1).

Coins: . Weapons: +3 Crossbow, light; +3 Mace, heavy; Bolts, crossbow (20). Armor: +3 Chainmail. Goods: Cleric`s vestments; Healer`s kit; Holy Symbol, Gold, Masterwork. Magic: Potion of Invisibility (3); Ioun stone (pale lavender ellipsoid).