Baron Desmond Kelvin II, Male Human Clr10: CR 10; AL LN; Medium Humanoid; HD 10d8+30; hp 79 (Disabled -3/Dying -16/Injury 16); Init +2; Spd 20; AC 22 (FF 21, Touch 11); Atk +10/+5 base melee, +9/+4 base ranged; Grapple +10;
        +14/+9 Melee (+3 Mace, heavy 1d8+6/crit 20/x2);
        +10/+5 Melee (Unarmed 1d3+3/crit 20/x2);

Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (7+Cha.Mod/day), Spells, Domain Access (2), Knowledge domain power - All Knowledge skills are class skills, War domain power - Free Martial proficiency and focus.
SV Fort +10, Ref +5, Will +11; STR 16, DEX 14, CON 16, INT 14, WIS 18, CHA 14.

Skills: Appraise +2, Balance -4, Bluff +4, Climb -3, Concentration +4, Diplomacy +2, Disguise +2, Escape Artist -4, Forgery +2, Gather Information +2, Heal +10, Hide -4, Intimidate +4, Jump -3, Knowledge (Code of Martial Honor) +3, Knowledge (History) +10, Knowledge (Karameikan Society) +10, Knowledge (Martial Code) +3, Knowledge (Religion) +15, Knowledge (War) +12, Listen +4, Move Silently -4, Perform +2, Remote View +2, Ride +7, Scry +2, Search +2, Sense Motive +4, Spellcraft +3, Spot +4, Swim -13, Use Rope +2, Wilderness Lore +4.

Feats: Armor Proficiency: heavy, Track, Divine Vengence, Extra Turning, Heighten Turning, Persuasive, Weapon Focus: Mace, heavy, Armor Proficiency: medium, Simple Weapon Proficiency, Shield Proficiency, Armor Proficiency: light.

Cleric Spells (6/5+1/5+1/4+1/4+1/2+1): 0-Detect Magic (1), Detect Poison (1), Guidance (1), Light (1), Read Magic (1), Resistance (1); 1-Detect Evil (1), Detect Secret Doors* (1), Detect Undead (1), Divine Favor (1), Endure Elements (1), Protection from Evil (1); 2-Bull`s Strength (1), Detect Thoughts* (1), Find Traps (1), Fox`s Cunning (1), Owl`s Wisdom (1), Spiritual Weapon (1); 3-Dispel Magic (1), Magic Circle against Evil (1), Magic Vestment* (1), Remove Curse (1), Remove Disease (1); 4-Discern Lies (1), Divine Power* (1), Freedom of Movement (1), Greater Magic Weapon (1), Restoration (1); 5-Flame Strike (1), Raise Dead (1), True Seeing* (1).

Coins: . Weapons: +3 Mace, heavy. Armor: +1 Full plate. Shields: Shield, large, steel, Masterwork. Goods: Cleric`s vestments; Holy Symbol, Gold, Masterwork; Traveler`s outfit. Magic: Bracelet of friends; Rod of Cancellation; Scroll of Commune (9), Spell Immunity (7), Speak with Dead (5).