Teldon, Male Human Wiz14: CR 14; AL N; Medium Humanoid; HD 14d4; hp 37 (Disabled 0/Dying -5/Injury 5); Init -2; Spd 30; AC 13 (FF 13, Touch 8); Atk +6/+1 base melee, +5/+0 base ranged; Grapple +6;
        +8/+3 Melee (+2 Dagger 1d4+1/crit 19-20/x2);
        +2/-3 Melee (Unarmed 1d3-1/crit 20/x2);

Class Features: Wizard: Scribe Scroll, Summon Familiar, Wizard weapon proficiencies, Spells, Spellbooks, Bonus Feat (2);
SV Fort +3, Ref +4, Will +12; STR 8, DEX 6, CON 5, INT 23, WIS 16, CHA 13.

Skills: Alchemy +11, Appraise +6, Balance -2, Bluff +1, Climb -1, Concentration +10, Diplomacy +1, Disguise +1, Escape Artist -2, Forgery +6, Gather Information +1, Heal +3, Hide -2, Intimidate +1, Jump -1, Knowledge (Arcana) +23, Knowledge (Boating) +11, Knowledge (History) +13, Knowledge (Karameikan Society) +13, Knowledge (Local) +13, Knowledge (Politics) +7, Knowledge (Portals & Gates) +7, Knowledge (Sea Lore) +11, Knowledge (The Planes) +7, Knowledge (Thyatian Society) +11, Listen +3, Move Silently -2, Perform +1, Profession (Teacher) +15, Remote View +6, Ride +6, Scry +6, Search +6, Sense Motive +3, Spellcraft +23, Spot +3, Swim -3, Use Rope -2, Wilderness Lore +3.

Feats: Combat Casting, Lightning Reflexes, Brew Potion, Craft Staff, Great Fortitude, Craft Wand, Craft Wondrous Item, Craft Rod, Scribe Scroll.

Wizard Spells (4/6/6/5/5/4/4/2): 0-Arcane Mark (0), Dancing Lights (0), Daze (0), Detect Magic (1), Detect Poison (1), Disrupt Undead (0), Flare (0), Ghost Sound (0), Light (1), Mage Hand (0), Mending (0), Open/Close (0), Prestidigitation (0), Ray of Frost (0), Read Magic (1), Repair Minor Damage (0), Resistance (0); 1-Charm Person (1), Comprehend Languages (0), Hold Portal (0), Identify (1), Magic Missile (1), Protection from Evil (1), Shield (1), Sleep (1), Ventriloquism (0); 2-Arcane Lock (2), Detect Thoughts (1), Invisibility (1), Locate Object (2); 3-Dispel Magic (2), Fireball (1), Fly (1), Lightning Bolt (1); 4-Arcane Eye (2), Confusion (1), Polymorph Self (1), Remove Curse (1); 5-Hold Monster (1), Passwall (1), Telekinesis (1), Wall of Stone (1); 6-Antimagic Field (1), Flesh to Stone (1), Geas/Quest (0), Legend Lore (1), Summon Monster VI (1); 7-Power Word, Stun (1), Reverse Gravity (0), Summon Monster VII (1), Teleport without Error (0).

Coins: 3 gp. Weapons: +2 Dagger: Bane: Undead. Goods: Coin: gp (3); Scholar`s outfit; Spellbook, wizard`s. Magic: Bracers of armor (+5); Scroll of Dominate Person (9), Control Water (11); Scroll of Dominate Person (9), Transmute Rock to Mud (9), Chain Lightning (11), Horrid Wilting (15); Gauntlets of ogre power; Headband of intellect (+2); Ring of Telekinesis.