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About Last updated 2007-12-07 Extinct is an x86/DOS emulator using libSDL. The aim of the project is to interpret just enough x86 instructions and interrupt functions/services to be able to play certain early DOS games. I'm developing it in C on Linux primarily for embedded Linux devices such as the Sharp Zaurus, Nokia 770 and GP2X. At the moment I am concentrating on getting one single game working (King's Bounty by New World Computing 1990) that is relatively straightforward i.e. 256 colours 1 pixel 1 byte and beepy sound that I could ignore for the time being. Once the emulator becomes sufficiently advanced enough to be able to run at least one game, there is no reason why this game couldn't be enhanced in some way, for example playing wavs and oggs instead of emulating the PC speaker. I would like to make it clear that Extinct is an emulator and does not require any reverse engineering or proprietary data from any particular game. I am not writing a game engine. I'm using King's Bounty as an example because of its simplicity and I could have chosen any simple game. With handheld devices there could be issues with user input. Whereas a game will accept keyboard input, there might not actually be one available so virtual keyboard/stylus support would be required. Fortunately many early DOS games use a resolution of 320x200 when modern devices use either 320x240 or 640x480 which leaves enough space 'underneath' to place a mini keyboard for use with a stylus. Again the game King's Bounty is rather useful in this respect as it only uses a few keys. I have made a mock-up to illustrate this (click to enlarge). Current Progress Very fast on the Zaurus SL-5500 (206MHz Intel SA-1110 StrongARM) and slightly faster on the GP2X (200MHz ARM920T). In version 0.0.4 the following are implemented :- A simple DOS VGA freeware Pac-Man game (included) can be emulated. CPU
DOS
Video
Timer
Keyboard
ROM
Other
Disassembler
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