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JavaScript Ataxx How to Play Ataxx A player's counter can be moved 1 or 2 places in any direction each turn. A 1 place move spawns an additional counter, but a 2 place move physically relocates it. After completing a move all neighbouring opponent counters will become the player's counters. The aim is to eliminate the opponent's counters or finish the game with more counters than the opponent. To start a new game click on a difficulty level. You play as yellow and the computer (Cpu) plays as red. Repeatedly clicking on the same difficulty level will increment the central pillar configuration through a maximum of 9 different board configurations, or alternatively directly select the board configuration from the icons along the bottom of the game. Enabling animation may cause unpredictable results as not all browsers implement this correctly. Strategies Moving 2 places at a time will not spawn new counters, so only do this when necessary as the computer will be continuingly increasing and expanding. Don't get yourself into a position whereby you can't move, as the computer will get the board to itself. Try tempting the computer to occupy slots whereby it leaves more than it gains, although this tactic won't work on the 'Hard' level as it's aware of this. Don't leave a group of counters that could be easily assimilated by the computer in just one move. Statistics The statistics are saved in a cookie. If you would like to reset the cookie click here. The background image is © Julie '91 and the remaining graphics and source code are © Thunor 2007. The game source code and all game images not 'tainted' by the background image are licenced under the GNU GPL. Downloads |
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