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Poll results

Date Posted: 2011-04-22 12:48:34
Browser games are  
the future of linux gaming. (9%) 166 votes
a nice supplement, but they don't work offline. (26%) 484 votes
a nice supplement, as long as they don't use flash. (27%) 503 votes
a nice way to reach out to the windows community. (4%) 84 votes
too complicated to create. (0%) 18 votes
irelevant to the linux gaming community. (15%) 280 votes
irelevant until the final html5 specification has been released. (8%) 155 votes
other (6%) 116 votes
Total votes : 1806
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  602 posted by kozz @ on Dec 28 2011 4:20 AM  
Because of bandwidth and latency limitations, browsergames will always be on the primitive end of the scale. There is no reason for the server to do what the client can do better, other than to appeal to the client user's laziness. If you really want a good game, you'll take a few minutes to install it on your pc. It's not that hard.
  Re: 602 posted by cghislai @ on Jan 20 2012 6:30 PM  
You understand the code actually lies on your computer when you run a browser game right? The server is not doing anything except presenting the game in a fashion manner. Latency won't make your frame rate drop.

  602 posted by Enverex @ on Aug 9 2011 12:53 PM  
Not a fan of browser games because:

Require more resources than native games (Flash games kill battery due to CPU utilisation, on non-laptops they'll be heating the machine up generally).
Require you to be online.
Generally pretty poor quality (has to be resource light if it's a browser game).
Tend to require Flash which isn't great on Linux at the moment.

I don't see how games that are generally designed as "on your lunch-break time-killers" could ever replace real games. Rather concerned that the idea is even being entertained.
  Re: 602 posted by damn @ on Aug 9 2011 10:19 PM  
I think the fact that you used the phrase "real games" means you need to get outside more often.

I grew up with a C64, playing games that weren't all that far removed from the browser games. Puzzles, platformers, RPGs, all are found in the browser game arena, and all are "real games." They aren't $10 million AAA blockbuster titles from EA and the like, but there's plenty of real fun to be had playing these games; just as much as those AAA titles, IMO. I can't count how many hours I spent playing Tetris and having a blast, but I'd bet it was more time spent and more fun had than I got from playing F.E.A.R. (before I got bored with the story and tired of the gameplay and just quit.)

  Not necessarily platform independent posted by metalcaedes @ on May 31 2011 4:42 AM  
Some browsergames just use HTML and Javascript, they are platform independent (and also mostly boring IMHO. At least until HTML5 and WebGL are ready).
Others use Flash or Java.. much worse, but should still work on Linux (at least with x86 or amd64 CPUs)..

And then there are others that need custom browser plugins (like Quake Live) - they are as platform independent as normal games: not at all, they need to be explicitly ported.

So it seems like at least interesting Browsergames (i.e. ones I find interesting ;)) are not much more Linux friendly than normal games, e.g. games created with unity3d which has no browser plugin for Linux (yet?).
  Re: Not necessarily platform independent posted by gouessej @ on Nov 14 2011 9:50 AM  
There is nothing wrong with Java which is installed by default on a lot of Linux distros and it works often as fast as "native" games. It is even possible to launch Java games from the browser once and to relaunch them offline with Java Web Start (some of them do not require a real connection after the first installation).

  Casual gamer here posted by gnalle @ on May 9 2011 5:08 PM  
From a linux world domination perspective I think that browser games are a great step forward, because they allows new linux users to play games in their spare time without having to fight with the the package installer. You don't even have to know the root password. I am a personally a linux user and a casual gamer. I used to play a lot of linux games, but now browser games seem to fulfill my needs. I even stopped playing bzflag. But I still like to log in to the game tome once in a while to read about all the wonderful games that you guys are creating. There is a lot of creativity around here.

  2nd, but posted by Pit @ on May 2 2011 11:53 AM  
I voted the second option, as I think browser-based games are (or rather, can be) a very nice addition. Just that they don't work offline is not true, as games like Samorost demonstrate.

  Browser games are a waste of resources posted by ksterker @ on May 1 2011 9:58 AM  
In the (distant) past, games were written to run directly on the hardware. Now, they mostly use some layer of abstraction, but at least they run natively on the computers OS. There are already games using interpreted languages (think Python, Java, Mono). But browser games? Seriously, just because something is technically feasible, doesn't automatically mean its a great idea.

Besides, isn't the amount of work to create a true cross-browser compatible game worth the name at least the same as for a native, cross-platform client?

Can't imagine that the browser will be the future of any gaming, except for casual players or during work (another reason why browser games are a waste of resources ;-)). OTOH, there's the Freeciv Browsergame for serious office gaming. The future isn't always what you want it to be, I guess.
  Re: Browser games are a waste of resourc posted by vexorian @ on Oct 6 2011 7:10 PM  
I can play angry birds very well in Linux thanks to chromium and HTML5. Browser games are going to change a lot of things once HTML5 and webgl go mainstream.
  Re: Browser games are a waste of resourc posted by gouessej @ on Nov 14 2011 9:52 AM  
Java has been able to use OpenGL for almost ten years, WebGL is not necessary to write nice 3D games.

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